Why you should use OpenGL and not DirectX

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Post » Sat Jan 09, 2010 10:42 am

Found this linked from the TIGS forum, and I thought it to be an interesting read:

http://blog.wolfire.com/2010/01/Why-you ... ot-DirectX

I know, there's a lot of ARGH MICRO$$$OFT! in the article, but it really does make some good points.

And a question for the devs: I know it's too late for C1, but what are your thoughts on OpenGL for C2, either as the sole renderer or an addition to a DX renderer? I know a lot of people who would be much more interested in Construct if it were cross-platform. Plus the open nature of the library just sort of sits better with the open-sourceness of Construct and all.
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Post » Sat Jan 09, 2010 12:53 pm

[code:3scp2ru6]However, there's one big problem: they don't work on Windows XP![/code:3scp2ru6]
Um yeah, lets limit Construct users that can use it.
Also i think that Developers should switch to Assembler from C++, so Construct can be more optimized.
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Post » Sat Jan 09, 2010 3:07 pm

OpenGL with DirectX so you could decide which one to use would be the perfect solution and who said u cant use something with XP?
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Post » Sat Jan 09, 2010 3:47 pm

[quote="Doppel":3cizza59][code:3cizza59]However, there's one big problem: they don't work on Windows XP![/code:3cizza59]
[/quote:3cizza59]

Let's correct this:
[code:3cizza59]Microsoft has worked hard on DirectX 10 and 11(...). However, there's one big problem: they don't work on Windows XP![/code:3cizza59]
Can you see? OpenGL (up to newest) WORKS on Windows XP, but DirectX 10 and 11 doesn't work!
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Post » Sat Jan 09, 2010 4:28 pm

[quote="patryk1303":3fe7ek55]Can you see? OpenGL (up to newest) WORKS on Windows XP, but DirectX 10 and 11 doesn't work![/quote:3fe7ek55]

And probably never will. :wink:
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Post » Sat Jan 09, 2010 4:34 pm

i suddenly feel like an openGL warrior.

But yeah cross platformness is awesome, could be possible for C2 if ash is up for it ;)
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Post » Sat Jan 09, 2010 5:50 pm

[quote="Doppel":31yqlf94]Also i think that Developers should switch to Assembler from C++, so Construct can be more optimized.[/quote:31yqlf94]

are you being sarcastic or serious I cant tell....
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Post » Sat Jan 09, 2010 5:54 pm

[quote="Aeal5566":dvdk819k][quote="Doppel":dvdk819k]Also i think that Developers should switch to Assembler from C++, so Construct can be more optimized.[/quote:dvdk819k]

are you being sarcastic or serious I cant tell....[/quote:dvdk819k]

Think he must be.

OpenGl would be cool though. I still know people who don't have direct X on their PCs :lol:
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Post » Sat Jan 09, 2010 7:10 pm

[quote="Aeal5566":27st0e6w][quote="Doppel":27st0e6w]Also i think that Developers should switch to Assembler from C++, so Construct can be more optimized.[/quote:27st0e6w]

are you being sarcastic or serious I cant tell....[/quote:27st0e6w]
Yes im being sarcastic, because yes OpenGL is more powerfull and you can get more Frames from it but its harder to code, so its like saying "switch from C++ to Assembler".
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Post » Sat Jan 09, 2010 7:28 pm

I'm not a programmer and even I know that's quite an exaggeration.
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