Found this linked from the TIGS forum, and I thought it to be an interesting read:http://blog.wolfire.com/2010/01/Why-you ... ot-DirectX
I know, there's a lot of ARGH MICRO$$$OFT! in the article, but it really does make some good points.
And a question for the devs: I know it's too late for C1, but what are your thoughts on OpenGL for C2, either as the sole renderer or an addition to a DX renderer? I know a lot of people who would be much more interested in Construct if it were cross-platform. Plus the open nature of the library just sort of sits better with the open-sourceness of Construct and all.