Widget

For questions about using Classic.

Post » Tue Mar 24, 2009 3:37 am

I'm taking a bit of a detour and trying to make a utility widget using Construct>new application. I want to use the Application runtime so it will load faster and use minimal resources (and won't need DirectX-9). So I'd like to have this little program run "always on top" and maybe have some transparency. Except I'm a dunce and can't figure out how to use the ImageManipulator or ImageList to display any graphics (and sprites, canvas don't seem to work in application runtime). If someone could point me in the general direction, I'd appreciate it.

for example:


Just a gamepad reference with multiple profiles, and clicking the arrow will display different application profiles. I'm working on a DirectX version, but I'd like to try making a Construct Windows Application - since the option is there.

Thanks.
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Post » Tue Mar 24, 2009 10:07 am

Image Manipulator is more for, well, changing images in memory, which can then be used by a Sprite or Canvas.

Image List is explained here: http://apps.sourceforge.net/mediawiki/c ... st_Object; it's used with the List object currently.

I'd suggest that for now if you want to show images and stuff, it's probably best to use the game runtime, until there's better application controls to do what you want.
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Post » Tue Mar 24, 2009 4:22 pm

Thanks, Rich.
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Post » Thu Mar 26, 2009 1:40 pm

With that in mind, it should be possible to do more with images in the application runtime, so fairly soon I'll get round to adding some more application controls/objects to make it easy.
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