I'm taking a bit of a detour and trying to make a utility widget using Construct>new application. I want to use the Application runtime so it will load faster and use minimal resources (and won't need DirectX-9). So I'd like to have this little program run "always on top" and maybe have some transparency. Except I'm a dunce and can't figure out how to use the ImageManipulator or ImageList to display any graphics (and sprites, canvas don't seem to work in application runtime). If someone could point me in the general direction, I'd appreciate it.
Just a gamepad reference with multiple profiles, and clicking the arrow will display different application profiles. I'm working on a DirectX version, but I'd like to try making a Construct Windows Application - since the option is there.