I`ve been working with construct for quite some time, since construct 1 , and I decided to make a game based on 1994 SNES game "Wild Guns" . It was one of my favorites and i really want to make a modern version of it. I'm pretty good with artwork but my programming isn't that good.
So i was trying to recreate the basic mechanics in the game, and it became a huge problem when i tried to limit the jumping controls the way it was in the game.
The jumping in this kind of game is different. You don`t really controll your character in the air, only when you jump. Here, play some Wild Guns to see what i mean :
Wild Guns :
Play Wild Guns
( in this link you can play it online )
Anyway, if i can get any tips on how to reproduce that jumping mechanics, i would really appreciate it =]
I would put a link to the .Capx here, but...i didn't actually manage to do anything remotely similar to what i'm trying to achieve. I wasn't able to change the platform jump in any way that would be useful to anyone who tries to help me =/
Thanks a lot for the help =D