will browsing kill C3 performance while working?

Post » Wed Feb 01, 2017 8:06 pm

i just imagined if Google Chrome takes around 2GB of ram (and 5 to 7 tasks) just for Facebook and youtube, and im really sure most people here work while listening to music on youtube or browsing Facebook, will that ruin the tool's performance??
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Post » Wed Feb 01, 2017 8:47 pm

Good point. I'm interested to know this aswell..
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Post » Wed Feb 01, 2017 9:04 pm

This is the biggest problem - as someone whose entire work software suite is effectively cloud based, Chrome can pack up and run out of memory pretty easily; and that's just using stuff like Google Sheets, YouTube, a CMS or two and some background apps like Harvest, Trello and Slack.

I can only imagine it works, otherwise Scirra would not have pursued it, but given my experience of Chrome buckling under would I would classify as lightweight dev, I have no idea how it could handle a development IDE that's pulling in graphic files, rendering animations and outputting canvas games.
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Post » Wed Feb 01, 2017 9:13 pm

I won't use Chrome for performance reasons. I don't know why Scirra guys chose Chrome over user's preferences, that's really stupid idea.
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Post » Wed Feb 01, 2017 9:15 pm

I can only imagine that spaceblaster was their testing metric.
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Wed Feb 01, 2017 9:43 pm

not even google drive runs smoothly on google's own browser.
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Post » Wed Feb 01, 2017 10:58 pm

Joannesalfa wrote:I won't use Chrome for performance reasons. I don't know why Scirra guys chose Chrome over user's preferences, that's really stupid idea.


Scirra must have thought we would love it.
*facepalm*
They sacrificed almost everything just for multi-platform and multi-language support.
*double face-palm*

I don't want to be rude but this is too much to ignore.
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The Things you can create is only limited by your imagination. If you don't have the skills then use your motivation as a natural force to exceed all expectations. Chadori RebornXD
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Post » Thu Feb 02, 2017 12:01 am

calling a website multiplatform...
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Post » Thu Feb 02, 2017 12:15 am

IJCT wrote:calling a website multiplatform...


If they made mobile support to work with C3, I will be impressed.
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Post » Thu Feb 02, 2017 2:24 am

Joannesalfa wrote:If they made mobile support to work with C3, I will be impressed.


GDevelop has a mobile app, by using which you can make games with your phone. And that is yet not as powerful as their desktop version, may still make you feel impressed :D
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