Will doing my layouts like this cause any memory issues?

Discussion and feedback on Construct 2

Post » Sat Oct 29, 2016 8:48 pm

Image

So my game's resolution is 256x144. Each of those pink squares is one screen of my game (256x144) and essentially the "path" of play. The entire layout is 2560x3072. Will all that negative unused space cause any issues?

Basically I'm trying to mimic the old MegaMan layouts like this.
B
45
S
13
G
3
Posts: 276
Reputation: 4,598

Post » Sat Oct 29, 2016 9:16 pm

it should not affect your performance and cause any issue.
B
78
S
23
G
69
Posts: 1,354
Reputation: 44,027

Post » Sat Oct 29, 2016 9:47 pm

We're doing this for Copy Girl and haven't had any performance or memory issues. We're loading/unloading all the rooms' contents as you progress, though.

Also you might as well use unbounded scrolling here; no need for the giant layout.
Image
B
243
S
30
G
13
Posts: 1,787
Reputation: 18,770

Post » Sat Oct 29, 2016 10:34 pm

Tokinsom wrote:Also you might as well use unbounded scrolling here; no need for the giant layout.


I haven't been using unbounded scrolling because I'm not using transitions between each screen; it just scrolls. So that's why I'm using one large layout. Does that make sense? I may be confused here.
B
45
S
13
G
3
Posts: 276
Reputation: 4,598


Return to Construct 2 General

Who is online

Users browsing this forum: No registered users and 13 guests