will pay for plugin

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The I18N (Translation) is a Construct plugin created to translate text in game.
  • EDIT:

    I'm bumping this because I didn't get any takers

    I need a plugin that can read messages from another non-construct app on UDP. I have c++ source for a console application that outputs these messages, but I need them to be readable in construct.

    Anyone interested?

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  • can you give me an example file, and what the plugin would be reading from it?

  • UDP is a network protocol

    Have a look here: http://reactivision.sourceforge.net/

    I am building a multi-touch object recognition table and the server software is free and open source. What I need is a way to receive the messages from the server so I can build an application in construct.

    You can use the TUIO Simulator and an example client to see what kind of data is being shared.

    I don't need anything fancy, just a way to get the data. I'm sure I could parse the messages in construct.

    If you can do it, give me a price and I will see what I can do. There are a few people working on this project so I'm sure we could pay you fairly.

  • ok, sorry grim

    I took a look at some of the source, and the learning process is a little more involved than I can do at the moment.

    hope you find someone though. To be honest, there aren't that many plugin makers here, so I'd advise trying other messageboards as well, if you're serious about hiring a programmer

  • From what you saw in the source and your experience with construct plugins how much do you think the job is worth?

  • I don't have much experience doing freelance

    I was only going to do it if it wasn't too much trouble

    so I was going to let you set the price

  • Interesting. I'll have a lot of free time in a week or so, so I could have a look. Do you have any specifications as to what the plugin would look like?

  • The server sends a list of objects with their position and rotation and a list of fingers with their positions.

    I just need a way to access the list. I'm not too concerned with how easy it is to use.

  • Well I can't help with making it, but wanting to be useful I made this icon:

    <img src="http://img30.imageshack.us/img30/6262/udpicon.png">

    Maybe it'll be helpful

  • Well I can't help with making it, but wanting to be useful I made this icon:

    <img src="http://img30.imageshack.us/img30/6262/udpicon.png">

    Maybe it'll be helpful

    Excellent, my 2 favorite colors.

  • Rich,

    If you think you can do it, PM me a price.

    Here is how I imagine it could work:

    loop(plugin.numOfObjects)

    get plugin.objectID(loopIndex)

    get plugin.objectAngle(loopIndex)

    get plugin.objectX(loopIndex)

    get plugin.objectY(loopIndex)

    loop(plugin.numOfFingers)

    get plugin.fingerID(loopIndex)

    get plugin.fingerX(loopIndex)

    get plugin.fingerY(loopIndex)

    If it's too much I'm sure I could parse the data in construct.

  • bump

  • Since I'm more skilled with C++ now I'll look into it again. It might not be too tough to do what you need. No promises, though.

  • I hope you can. Thanks for looking into it again.

  • Since I'm more skilled with C++ now I'll look into it again. It might not be too tough to do what you need. No promises, though.

    The minimum would just be the ability to get the messages in a format that can then be parsed in construct.

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