Will the Multiplayer Plugin be available to free users soon?

Discussion and feedback on Construct 2

Post » Mon Mar 31, 2014 4:15 pm

The "when you start making money off of our stuff, you start paying" plan seems perfectly reasonable here.
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Post » Wed Apr 02, 2014 6:38 am

Ashley wrote:However the Free edition cannot export games using Multiplayer, you can only test them in preview mode.

Cannot export it to HTML5 or Scirra Arcade ?? :x
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Post » Wed Apr 02, 2014 7:41 am

@Hardty

Ashley specifically stipulates that you cannot export from the free edition if the muliplayer plugin is included, which obviously means any type of export.

That's fair enough. It allows prospective purchasers to try the plugin before they decide whether to buy. Scirra is a business, after all.
If your vision so exceeds your ability, then look to something closer.
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Post » Wed Apr 02, 2014 12:53 pm

@zenox98 yes i know scirra is a business place,but i just hoping the price will get more cheaper,because some of us not have much money like that
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Post » Fri Apr 04, 2014 10:17 am

Well thats a good thing that they allowed us to use a triall but i would really like if we get atleast export to web with multiplayer ...
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Post » Fri Apr 04, 2014 11:08 am

Considering it costs us money to run the signalling server, I think you might be asking for a bit too much.
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Post » Fri Apr 04, 2014 2:41 pm

DUTOIT wrote:Disagree with you...

A) Never said C2 would be included in subscription. That is a pay once, get liftetime updates
b) According to the blog post, the multiplayer plugin will be an additional subscription fee.
Call it a paid extension.
c) It makes no mention of signalling server. It clearly states it will be for he plugin itself.
a low-cost subscription for the full version of the multiplayer feature upon its final release. This is planned to support extended features, including player logins and data storage (e.g. for players to accumulate inventory, achievements, ranks or experience points in a multiplayer game), leaderboards, location-based matchmaking, and possibly relay servers to help connect users who are behind extremely restrictive NAT and would otherwise be unable to connect


The subscription for the multiplayer plugin will support developmental costs (past and future).


And I'm totally good with that. As for A) I didn't specifically say you were saying that the cost would be part of C2 and thus C2 subscription. I was saying that the grammatical implication indicated as such.

Thanks for quoting Ashley's comment. However as I previously mentioned. The subscription charge will be for the signalling server. As your quote points out "Inventory, Achievements, ranks, XP...." must be stored on a dedicated server. This dedicated server will be Scirra's server and not MP functionality accessible to personal dedicated servers. If you could host your own server then there would be no need for the cost. However I'm pretty sure there would be no access to inventory, achievements, ranks, xp.

However and this is a big point. It seems that the plan for the MP Plugin has changed. Where as in the original posts that Ashley made; the MP Plugin will allow us to write our own signalling server to use. This however seems to have changed. Instead Scirra aims to provide the server for us at cost(which I'm ok with). We can technically reverse engineer the messages, but eh I'm not up for it. Paying tiered connection scale is fine by me. Saves me a lot of hassle.

So if MP is built to only interact with the Scirra servers. Then for the most part they are one in the same. However as Ashley points out in the last post. Scirra is in there rights to maintain and make money off hosting hardware for us to use. So At this point I get the feeling that your seeing the cost is on the Plugin, where I see it as the cost for the Scirra servers.
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Post » Fri Apr 04, 2014 2:51 pm

jayderyu wrote:
DUTOIT wrote:Quoting Our long text here :P


Agreed.

Either way, scirra are providing a awesome server which is very hard to beat and they are currently doing it for free, and having spent some time with multiplayer plugin yesterday - I am completely blown away at its functionality, and possible future development. So a "low cost subscription" to maintain, develop, and provide is okay in my books too :lol:
Very exciting stuff. Loads of potential - seriously, I'm salivating here. lol



@dineshpabbi10,

There is a difference between bootstrapping your startup game business (I take it you wish to make money from making games) and freeloading it.
No business can make money without spending money (that includes bootstrap business). I can also say from experience, everyone has money enough to purchase C2, they just don't hold it in high enough priority over other things.
If you are a student, get a part time job, if you have a job, you have the money... SAVE!
I live in a country where 80% of the population want everything for free, and I love my country, but this mindset is handicapping the masses. If you want something, work for it. Then it means so much more.
The difference between the guy that buys a $10,000 online marketing course, and the guy that pirates it. The guy that buys it makes sure he completes the course, applies it. He wants to get his 10,000 investment back. The guy that pirates it, lets it gather dust on one of a zillion full harddrives.
Last edited by DUTOIT on Fri Apr 04, 2014 3:01 pm, edited 2 times in total.
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Post » Fri Apr 04, 2014 2:53 pm

Hell yeah. C2 is sooo easy to make games in :) I'm so glad they started MP.
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Post » Fri Apr 04, 2014 3:24 pm

DUTOIT wrote:The difference between the guy that buys a $10,000 online marketing course, and the guy that pirates it. The guy that buys it makes sure he completes the course, applies it. He wants to get his 10,000 investment back. The guy that pirates it, lets it gather dust on one of a zillion full harddrives.


So true.
If your vision so exceeds your ability, then look to something closer.
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