Will there ever be a 3D alternate to Construct 2?

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Post » Wed Jan 16, 2013 4:33 am

Construct 2's code editor is unmatched across all game development software that I've found. Sure there's a lot of gimmicky and inefficient "visual" things for Unity but it's not even close to Construct 2's. Will it ever be? I'd love to be able to move into the cutting edge of video games (3D), without having to learn obscure code languages.alspal2013-01-16 04:34:09
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Post » Wed Jan 16, 2013 4:57 am

I totally want construct to have 3D as well. It would be great if it at some point something like three.js could be incorporated.

@Ashley, I know you've said you want to keep it 2D, but I hope eventually once you get through most of that to-do list you'll consider it. Even basic 3D like cc had, or maybe a little better with some basic lighting could be used to great effect for things that aren't realistic with sprites, like large spaceships or planets rotating in the background.Arima2013-01-16 04:58:48
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Post » Wed Jan 16, 2013 8:03 am

CraftStudio looks like its going to be in that area, but its only for blocky models and animations you do inside the app.

If enough users gets Unity attention on a event system like C2, they might try it rather then the kismet approach? We would need to organize a group of C2 users to go flood their forum with the suggestion. 8P

I second though the ability to import models and animation into C2. PixelPalette2013-01-16 08:03:53
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Post » Wed Jan 16, 2013 9:11 am

Has anyone tried playmaker for unity yet. I bought it and it looks quite promising for creating 2d games within unity.It's a lot easier to use playmaker than unity's scripting language.
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Post » Wed Jan 16, 2013 11:07 am

Yeah Playmaker for Unity is the only real alternative I can think of. Kismet for UDK is messy.
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Post » Wed Jan 16, 2013 3:59 pm

I highly recommend playmaker for Unity, One of the best investments ever. It allows you to hookup complex code without ever having to type anything. You take building blocks similar to construct behaviors and combine them together to make complex logic. Its quite amazing how quickly you can make something.

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Post » Wed Jan 16, 2013 8:06 pm

I would actually disagree with the incorporation of 3D into C2. perhaps it would be OK to use 3D models in a 2D scene but once everything gets 3D life gets complicated. I'd much rather a full-featured 2D editor.
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Post » Wed Jan 16, 2013 8:09 pm

While I understand the need of some for a 3D game engine with the ease of use and quick turnaround of Construct2, I personally hope Scirra sticks to the current path for a while.. making a 3D product requires a whole lot more of resources.
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Post » Wed Jan 16, 2013 8:26 pm

I'd prefer they just added sprite distortion (ability to play with the quad vertices).
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Post » Thu Jan 17, 2013 1:39 am

This has been discussed a lot before, but adding 3D adds a great deal more complexity. Most people can draw a sprite, but how many can do 3D modelling? The maths gets a lot harder too, with things like quaternions instead of a simple angle. IMO combining this complexity with a "simple" event system doesn't make sense, because it's still complicated.

Popup 3D like Classic had in a very limited way is possible, but I'm not sure how useful it really is, plus it would depend on WebGL support in C2 which is not really ubiquitously supported yet.
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