Will these things make my game run better?

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Post » Mon Jun 01, 2015 7:04 pm

- Putting all my events in groups and only enabling each group when I need to, otherwise they're left disabled so the game doesn't have to think about them.
- Adding 'Every X seconds' beneath conditions that would otherwise check every tick.
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Post » Mon Jun 01, 2015 8:08 pm

1) Putting all of your events in groups has two main advantages, you can optimize the game the way you specified or you can use it to your advantage, for example if you had two groups, one to control block placement, but they was a test mode, you could disable block placement so the player couldn't place while testing.

2) This will optimize things, but if you'd like to go further if you have an event that only needs to be ran once, you could just use on start of layout.

Most of these things aren't exactly for optimization, but more to use to your advantage, hope thats okay.
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Post » Mon Jun 01, 2015 8:33 pm

thanks a bunch.
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