Win 8 Certification Fails with Metro Plugin

Discussion and feedback on Construct 2

Post » Tue Jan 29, 2013 2:08 pm

I'm updating one of my games, changing it to free and adding Ad support via the Metro plugin.

I have never had the game lock up in my tests via the simulator or desktop. The App Certification passes the app with 0 issues. However the last 2 times I uploaded to Microsoft it fails stating the game locks up. The only thing I did to the game was add the Metro plugin.

Off course they don't tell me where the game is locking up. Any advice?
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Post » Tue Jan 29, 2013 3:15 pm

We don't officially support third party plugins, so if you want to avoid potential problems like this stick to the official features (e.g. using the official Windows 8 object instead).
Scirra Founder
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Post » Tue Jan 29, 2013 3:30 pm

Ashley,
I will try to resubmit without the metro plugs, the official plugin and just have ads always run and see if that clears it up. Thanks.
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Post » Thu Jan 31, 2013 6:01 am

The issue did seem to be something with the Metro plugin. I'm curious if anyone else using was able to pass certification. I was only using it to display ads and set a roaming storage. Once I removed it and went back to the official win8 plugin, the game pass the certification.
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