Win a flying monkey and Scirra stickers!

Discussion and feedback on Construct 2

Post » Fri Feb 01, 2013 5:12 pm

I'd like to have something like a "Massive on line dungeon crawler game/sandbox" in 2D, like the earlier Zelda or Pokemon in terms of perspective and graphics where you are able to accept quests and try to solve dungeons puzzles create by other players. On the sandbox/forge mode you can create your quests and levels to challenge other players as well as giving them prizes upon completion. This kind of concept would give the game infinite challenges and would keep the players entertained beating other's quest as well as creating their own.

Now, my monkey! Give give give give :)
B
4
S
1
Posts: 8
Reputation: 691

Post » Fri Feb 01, 2013 5:23 pm

My dream computer game is one I hope Scirra(Construct 2) can help me achieve one day. It will, on the surface, be a community-oriented website/app. This means that the users have the tools to contribute content from assets like art and music to tutorials, servers and even completed games. From there small systems for other games, events and tournaments continue to grow the community.

Then with a key combination any user can seamlessly drop into a persistent Online RPG World. This RPG World co-existing with the website/app. This means that you're never switching programs. Never becoming someone or something different. And you're always part of the community.

Construct 2. <3



(That may be too long and a lot is missing. However, if any one of you C2 brains are feeling curious and willing to assist, I could possibly elaborate if you want to offer your assistance one day. The second part(RPG) is ultimately delayed until news of "Online Game" functions breach the lips of an Admin's mouth.)Index2013-02-01 19:56:11
B
72
S
10
G
6
Posts: 104
Reputation: 7,550

Post » Fri Feb 01, 2013 6:34 pm

My dream game would be would be A character who has a stuttering problem. It would be called stutter box. I was called that during the early times in my life and i want to somehow turn that into a playable gaming experiences.

   I want the player to know what it feels like when you can't get air out and say what you want to say.
B
22
S
5
G
3
Posts: 194
Reputation: 5,855

Post » Fri Feb 01, 2013 7:03 pm

My dream game would have characters that contains a complicated DNA mappings and that DNA would be constantly changing due to the different gene pools and environmental changes. A bit of luck and natural selection.
You wouldn't know where the game is heading towards because of the unpredictable ways the "World" is evolving. The characters would be able to pass knowledge to each other with a language that has evolved. They could communicate things like where to find food and where they got hurt.

Now imagine you as a player who traveled to this distant planet and you are able to fast forward time and see these amazing things happen. These characters could be hostile or friendly based on events in their lives. You could follow and see what is it that they are doing on a daily basis to get food? You could then approach them with a gift to win their trust. It could be that there's no signs of life on the planet until you see footprint on the sand or that the life has failed and the planet is just dead. nemo2013-02-01 19:05:15
B
40
S
5
G
5
Posts: 405
Reputation: 5,657

Post » Fri Feb 01, 2013 7:09 pm

An mmorpg on pc/mac where the skill system was always completely accessible, except that skills had enormous learning curve. For example, learning to jump would be easy, and would only require hitting a given key to perform the action. But learning to fly would initially be practically impossible, in that it would require outstanding keystroke consistency and complexity; however, the more one flies, the easier the task becomes, quite literally, via means of gradually less difficult commands. This would work the same way for every skill in the game, where players would literally have to become more and more skilled themselves with a keyboard to advance in the game. Changes would take place gradually, and be dynamically interconnected (i.e. skills requiring comparable actions could compliment one another); there would be no levels so-to-speak, though progression could be documented by degrees of mastery in each skill.

Remember, each skill would become easier, but start out very challenging to perform, and would have to be learned in-game (i.e. no instruction manual), via NPCs and other means. The control system would be very intricate, allowing for combat to be extremely dynamic.

Outside of all this, the world should be of a futuristic fantasy sort, though not necessarily to an extremely. Engineering should also have an extensive system construction.
B
28
S
6
G
5
Posts: 248
Reputation: 5,463

Post » Fri Feb 01, 2013 7:14 pm

@Acissathar That could be a good one
B
28
S
6
G
5
Posts: 248
Reputation: 5,463

Post » Fri Feb 01, 2013 7:16 pm

My dream game would place the player as an unassuming average individual who finds him/herself as one of the "random" people who stumbled into the world of CS Lewis' Narnia. No one every finds themselves in Narnia the same way, so it would be in the game.

Much of Narnia's history is unknown and spans thousands of years between books. It would be unique (as best as a game can employ) for each player - no one would play the same story, although they may participate in related events.

Each player would have to put aside their own ideas of how to solve problems and trust and obey the instructions of Alsan - even when the events in the game would suggest following those instructions would lead to the end of the game.

Of course, there would be epic battles; a vast array of weapons and items to collect and make; and opportunities to explore the vast regions of the larger Narnia (Archenland, the Lone Isles, etc) by foot, horse (remember Bree?), and maybe even a boat as fair as the Dawn Treader.
I'm seeking Narnia. Who wants to come with me! Aslan is on the move!
B
113
S
20
G
8
Posts: 741
Reputation: 13,661

Post » Fri Feb 01, 2013 7:18 pm

my dream game is a survival horror RPG game where you could either stay and build up your stronghold or choose to roam from place to place trying to survive and searching for other survivors. Each would have their benefits and at any time you could choose to start making a new stronghold or leave your stronghold to roam.

The player would have to manage different things other than just staying alive, hunger, boredom, loneliness, they could get sick and die type of thing. The more the player would do one thing the better they would get at it, say constructing barricades or scavenging for supplies.

The game would have night and day cycles, there would be randomly spawned items and you could "craft" new items or make things that would have greater benefits.

And zombies of course.
B
14
S
6
G
2
Posts: 136
Reputation: 3,210

Post » Fri Feb 01, 2013 8:46 pm

my dream game would be a multiplayer co-op horror metroidvania rpg puzzle with ghosts

the player have to deal with a broad types of apparitions, and have to find the source power of curses and phantasms using strange devices with spiritual energy while investigate bizarre phenomenons.
B
48
S
5
G
6
Posts: 210
Reputation: 6,247

Post » Fri Feb 01, 2013 9:33 pm

a massively multiplayer online zelda-esque 2D top down Action RPG with all of the modern RPG elements like crafting, detailed skill tree's, auction houses etc.

There would be towns that would get invaded by monsters and you'd have to drive them off and hold them as a community or they would get over run (even permanently)

Some quests would be created any time by fellow players and can be picked up by any other player like a bounty board.

Dynamic world events that everyone can take part in.

Vehicles!

and amazing sprite graphics like any of the old classics



B
50
S
21
G
8
Posts: 844
Reputation: 10,299

PreviousNext

Return to Construct 2 General

Who is online

Users browsing this forum: No registered users and 8 guests