Win Phone 8.1 App crashes randomly after adding Audio (CAPX)

Bugs will be moved here once resolved.

Post » Thu Jan 29, 2015 11:32 pm

Syeef wrote:Just to be clear: I don't use Construct.

That said, I am facing another issue with HTML5 Audio... if too many sound effects are loaded (14 to be exact in my case), pressing the home key to go to start menu and then back key to resume the app, repeating this action twice causes app crash. If I remove the sound effects completely, no such issue; or if i remove them on home key press and then reload them again on resume, no crash also, but that means have to wait for them to reload again....

Stupid Microsoft... gave us false hope, wasted time for nothing! WinJS is useless because of these crippling HTML5 Audio bugs. I am going back to c++.


I am working with few MS guys at my city. I have sent them few test samples. Hopefully they will find a fix. If possible please, upload your project on the ConnectIE link that Ashley shared in the above comments.

But meanwhile I think SPARTAN Browser is the future for all WinJS Apps. It will be equivalent to Chrome in terms of features & HTML5 compatibility and also light weighted. Lets hope for the best! :)
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Post » Fri Jan 30, 2015 2:53 pm

Has there been any update to this issue? I still have broken audio whenever I build to WP8.1, and using the Windows Phone Audio Functions hasn't fixed them, and for some reason building to Windows Phone 8 doesn't play audio at all, even with the wav files added to the media folder.
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Post » Sun Feb 01, 2015 5:15 pm

viewtopic.php?t=78325&start=0

How about using this for Audio instead? ^
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Post » Mon Feb 02, 2015 12:25 am

akkthedev wrote:https://www.scirra.com/forum/viewtopic.php?t=78325&start=0

How about using this for Audio instead? ^

Hi there... well this plugin was only good for WinPhone 8 app. I tried converting my app to use this Plugin. The sound worked well, but then you are basically downgrading the app to a lower (probably unsupported) version.

Even @Ashly doesnt recommend this plugin anymore and wants us to use the latest Universal App export. :)

Also whenever the sound played my Phone generated a Click sound. Not sure if it was a one off case. But I quickly rolled back to Universal App.
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Post » Mon Feb 02, 2015 11:57 am

Oh! Thanks
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Post » Tue Mar 10, 2015 8:56 am

Well... after a couple of days of intensive debugging and massive optimizations, found the bug, found this post and unfortunately I see that there's no solution to this... I know some good people at Microsoft, I'll see what they can do!
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Post » Tue Mar 10, 2015 1:41 pm

technofou wrote:Well... after a couple of days of intensive debugging and massive optimizations, found the bug, found this post and unfortunately I see that there's no solution to this... I know some good people at Microsoft, I'll see what they can do!


Yes please! I am working with from local MS Windows Phone team here. They said they are working on a fix.

We need to get more attention to this issue!
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Post » Sun Mar 22, 2015 3:30 am

Basically there is no official support for HTML audio with WP8.1. Although (weirdly) if you disable WebGL before you export for WIndows Phone performance is way better and there is no audio problems so... There you go! All we need now is PubCenter for Windows Phone 8.1! sighhh
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Post » Sun Mar 22, 2015 3:05 pm

technofou wrote:Basically there is no official support for HTML audio with WP8.1. Although (weirdly) if you disable WebGL before you export for WIndows Phone performance is way better and there is no audio problems so... There you go! All we need now is PubCenter for Windows Phone 8.1! sighhh


Seriously?? :o
Damn! I lost so many $$$ Waiting for a fix. If this is true.. I will frame a photo of you at my desk! :D
Hehe ...Kidding.. will add you to the credit!
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Post » Wed Mar 25, 2015 3:35 am

SamRock wrote:Seriously?? :o
Damn! I lost so many $$$ Waiting for a fix.


Well did it work?

I ended up releasing my game in native c++. Man it was tough, but got a huge performance boost and no audio bug :D
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