Windows 8 app submission error 3.2

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Post » Wed Oct 16, 2013 5:19 am

Hello, I'm trying to release my game on Windows 8, but they rejected my app and got an error, I downloaded this log:


ErrorDescription=Access is denied.

ErrorType=8
ErrorTypeText=WinRT error
ErrorNumber=80070005
SourceFile=ms-appx://28846powerupware.theshadepath/c2runtime.js
Line=20196
Character=13
DocumentURL=/index.html
OSProduct=Windows 8 Pro
OSVersion=6.2.9200.0
OSServicePack=0
UserAgentString=Mozilla/5.0 (compatible; MSIE 10.0; Windows NT 6.2; Trident/6.0; MSAppHost/1.0)
StackTraceAvailability=2
StackTrace=ms-appx://28846powerupware.theshadepath/c2runtime.js:20196:13           onCreate()
           ms-appx://28846powerupware.theshadepath/c2runtime.js:1662:6           load()
           ms-appx://28846powerupware.theshadepath/c2runtime.js:1101:4           Runtime(object)
           ms-appx://28846powerupware.theshadepath/c2runtime.js:4028:4           createRuntime(string)
           ms-appx://28846powerupware.theshadepath/index.html:76:4           Anonymous function(object)
           ms-appx://28846powerupware.theshadepath/jquery-2.0.0.min.js:3:24576           l(object)
           ms-appx://28846powerupware.theshadepath/jquery-2.0.0.min.js:3:25340           fireWith(object, object)
           ms-appx://28846powerupware.theshadepath/jquery-2.0.0.min.js:3:2895           ready()
           ms-appx://28846powerupware.theshadepath/jquery-2.0.0.min.js:3:548           S(object)
StackTraceHash=c5133fb7834c09c808bf6e0c5445f34c
PackageFullName=28846PowerUpWare.TheShadePath_1.0.0.0_neutral__d23fbm683g1ma
AppUserModelID=28846PowerUpWare.TheShadePath_d23fbm683g1ma!App
IsTerminal=True
DependentPackageList=Microsoft.WinJS.1.0_1.0.9200.20789_neutral__8wekyb3d8bbwe



I don't really know what means it, How to fix it?

Thanks!
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Post » Wed Oct 16, 2013 6:12 am

@Joannesalfa

To be honest, Windows 8 certification process is a pain in the ass...

Did you run the built-in Wack (Windows App Certification Kit) after creating an app package? It will tell you what's the problem and what ways to correct the problem.
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Post » Wed Oct 16, 2013 7:27 am

@KazaaMafia It says it's approved... I agree with you, windows 8 certification process is a pain in the ass.Joannesalfa2013-10-16 07:28:03
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Post » Wed Oct 16, 2013 11:41 am

@Joannesalfa

So everything is good now? Usually, if you redo everything, it goes through.

I wanna know what this Windows 8 game is so, I can download it when it's approved :)
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Post » Wed Oct 16, 2013 11:46 am

[QUOTE=KazaaMafia] @Joannesalfa

So everything is good now? Usually, if you redo everything, it goes through.

I wanna know what this Windows 8 game is so, I can download it when it's approved :)[/QUOTE]

@KazaaMafia Thanks! I will make a thread.

I submitted again, there a thing I really hate it because I developed a game with resolution 1366 x 768 (original game was 640 x 360 to improve render performance) but WinRT doesn't offer point sampling, the graphics would look blurry as hell. IE10 performance isn't great, but I submitted it as alpha release for testing, I hope Windows 8.1 would introduce WebGL and better canvas rendering, it would make good gameplay.Joannesalfa2013-10-16 11:46:53
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