Windows 8 phyiscs performance worse than IE10

Discussion and feedback on Construct 2

Post » Wed May 29, 2013 3:25 pm

I have made a few Windows 8 games and the performance has been fine.

However my newest one uses physics.

Testing in IE10 is fine with around 10-20 objects on the screen. The FPS stays at 60. However when I export to Windows 8 the framerate drops significantly. This is an older laptop with an Intel Core 2 duo and integrated graphics.

My understanding is that Windows 8 apps use the same rendering and javascript engine as IE10 so I am not sure why this would be the case. I would be perfectly happy if I got up to the frame rate of the IE10 version.

Any tips for how to improve the exported performance?
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Post » Wed May 29, 2013 4:37 pm

If you're running in Debug mode from Visual Studio, performance is reduced due to debugging overhead. Try running it directly from the start screen.
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Post » Wed May 29, 2013 4:39 pm

Thanks, that was the issue. I guess that it is more an issue than for my other games because physics is CPU limited.
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