[QUOTE=The message mainly]
It's a 2D tile engine of sorts. I was going to use it help me load levels for a shmup game, but I started playing Super Metroid and it turned into this! :P
I will point out that it's a bit of a confusing mess in its current state :P
Arrow Keys = Move/Jump
Hold Shift = Fire Bullets
Hold Control = Walk/Backpedal
7 = Disable Character's Movement, Collisions, and Gun
===Tile Editor Commands===
Left Click = Place Objects
Right Click = Delete Objects
Mouse Wheel = Cycle through objects to place
Middle Click = Disable Mouse Commands (So you press buttons on the non-functional menu :P)
H = Hide Menu (The menu doesn't do anything at the moment)
===Load a Premade Room===
Press J, K, L.
J = Loads external file containing map data
K = Creates objects based on loaded data
L = Converts objects into tiles (IMPORTANT: In order to use the editor, make sure you press "L"!)
===Changing to Different Layouts===
Not quite sure how I organized this :P
There are three layouts in this:
-A black "Ready-Made Room"
-A blue "Editor Room"
-A black "Empty Room" (I suggest using this room to load the level in)
Press Numpad 0 to switch between the "Ready-Made Room" and the "Editor Room"
Press NumPad 1 to go the "Empty Room".
I think that's about everything!
Let me know what you think! :D
Here's a link to the editor: WIP Level Edit
Make sure you press L when it loads!
(I'm probably not going to finish it, but I wanted to share it with the community! :D)