WIP construct2 Project "WRONG PLANET"

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Post » Fri Aug 19, 2016 11:55 am

i started doing some test in construct 2, a game i called "wrong planet" a spaceship crashed in an unknown planet, where the player has to survive for 3 months; before help come.
im trying to make an immersive 2d exploration/ survival game In this picture i created all the helmet and fx, only the landscape come from alien isolation ( i was inspired by this game).

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FULL RESOLUTION PICTURE https://s4.postimg.io/5y62b7qtn/HUD_HELMET_RESULT_c2wip.jpg

so what im trying to achieve now its 360° view around the player, like a quicktime vr
http://ggnome.com/samples/pano2vr_5/synagoge/
If someone know how to achieve that kind of effect in Construc2 he can maybe share the tips capx file?
Last edited by imothep85 on Sat Aug 20, 2016 12:37 am, edited 2 times in total.
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Post » Fri Aug 19, 2016 1:50 pm

Here its still the WIP work on the helmet, now im working on the HUD menus
The landscape background is the work of "Andree Wallin" used just for testing.
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FULL SIZE: https://s4.postimg.io/63j6ayu6j/HUD_HELMET_RESULT05.jpg
Last edited by imothep85 on Sat Aug 20, 2016 12:38 am, edited 2 times in total.
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Post » Fri Aug 19, 2016 2:42 pm

Here with a background i created

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FULL SIZE https://s3.postimg.io/9fikbbsht/HUD_HELMET_RESULT06.jpg
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Post » Fri Aug 19, 2016 3:17 pm

here its the game title

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FULL SIZE
https://s3.postimg.io/450umopkx/TITLE.jpg
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Post » Sat Aug 20, 2016 12:34 am

I finished working with particles & Fluid scrolling, now i can continue working on Fog particles for the differents Landscapes
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FULL SIZE: https://s4.postimg.io/9d66sqcl7/C2_particles_test02.jpg
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Post » Sat Aug 20, 2016 11:06 am

Tested FULL particles in 1920x1080px and a quick helmet draw "sprite" , the exe file is COMPLETELY FLUID.

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FULL SIZE
https://s4.postimg.io/scyl2a5kb/HUD_HELMET_TEST_PARTICLES_AND_SIZE.jpg
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Post » Sat Aug 20, 2016 6:04 pm

Here i finished working on the planet where the player crashed, the Original resolution is 4000px for a nice zoom quality.
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FULL SIZE
https://s3.postimg.io/ekl2fwysh/TEST_PLANET01.jpg
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Post » Sat Aug 20, 2016 7:31 pm

Planet corrected and now animated with After Effects, clouds are moving around
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FULL SIZE
https://s10.postimg.io/c8pogq3c7/TEST_PLANET02.jpg
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Post » Sat Aug 20, 2016 11:56 pm

Still working on a quick cockpit concept design, here its the ship entering the atmosphere of the planet.
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FULL SIZE
https://s13.postimg.io/6ftnonv39/HUD_SHIP_RESULT04.jpg

I think this concept is almost done, im going to work on fx
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Post » Sun Aug 21, 2016 6:29 am

Great visuals you got there!
What's the gameplay gonna be? I'm curious, you say survival but obviously this isn't free-roaming in realtime 3d; so do i think imagine myst/hidden object type interactions?
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