[Wip Early Alpha] Super RotoPod

Show us your completed creations made in Construct 2

Post » Sat Feb 11, 2012 11:45 pm

This is my newest game.
Despite the Roto on the name this is not on the comp (anymore):>
This will be a fast paced "tube shooter" . You can rotate freely along the trippy tunnel space moving track. Shoot things in the way , collect things and avoid obstacles. Classic gameplay. Kinda like the bonus levels on Sonic from Genesis/Megadrive. There's other games like it so it's nothing new. Already integrated new particles object and it looks great :



(Damn i have to work on that energy blast :) )

Much work left to do. Many sprites to draw, GUI, sounds, music, i have to do it all ^__^' . Such is indie life. Without the productivity of C2 this could be almost impossible :D

Kiyoshi2012-02-11 23:47:47
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Post » Sun Feb 12, 2012 12:07 am

i can help ya kiyoshi :)
I was plannig on making a game like this for the competition
I don't want anything
I just want to learn how to work as a team
Pm me if you accept
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Post » Sun Feb 12, 2012 12:49 am

Just finished the 3rd tunnel...Whoops.



PLAY T1

PLAY T2

PLAY T3

(Click the buttons to change the graphics effects)

You guys might as well carry on develping your projects, Ive only got as far as the above examples.

I will probably start start on something else in the next hour!

Click the buttons to change the graphics

chrisbrobs2012-02-12 00:51:42
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Post » Sun Feb 12, 2012 1:15 am

Hahahah nice. That idea is only natural when you want to simulate a kind of tunnel in a 2D game :D What did you have in mind there ? First thing i thought was a guitar hero kind game :D
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Post » Sun Feb 12, 2012 7:28 am

Looks great - i really like the TRONish neon glow style.
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Post » Sun Feb 12, 2012 1:50 pm

Yeah that's the idea , less pixels to draw :D Don't know if anyone notices but the spaceship car thing is based on F-Zero cars from Snes !
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Post » Sun Feb 12, 2012 3:07 pm

I had thought so but wasnt sure :) fzero was one of my fav games for the snes. Awesome game to get any inspiration from.
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Post » Sun Feb 12, 2012 3:49 pm

@ Kiyoshi ... I'm making a game like that for the competition, well, not really with a spaceship, but with the idea of traveling through a tunnel. xD ...anyway your game looks great and with the new particle object, I know it's gonna be awesome! good job Kiyoshi! SamCartagenaPR2012-02-12 15:50:38
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Post » Sun Feb 12, 2012 5:18 pm

Thanks! I was making it for the Comp but found out that using layer rotations would not be adequate to it, since it's better to just rotate objects around the tunnel. Not only it but handling collision is much harder with layer rotations since collision shapes don't rotate when you rotate layers. Overall using layer rotations makes more sense in top down shooter or rpg games or platforms games after all :D
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