WIP: Isometric engine in the style of Landstalker

Show us your works in progress and request feedback

Post » Sat Oct 08, 2016 12:25 pm

Hi folks,

wasn't able to work on anything C2 related for about half a year, but found some time last weekend to start working on an isometric engine:
Image

Short vid can be found here:
https://www.youtube.com/watch?v=tL9tFx-uvJE

I'm a big fan of Sega's Landstalker on Genesis and though I might give it a try. Hope I'll be able to put some time into it,


Regards, schueppe
B
9
S
1
Posts: 18
Reputation: 669

Post » Sat Oct 08, 2016 3:46 pm

Good start! Will you do combat or puzzles?
B
18
S
8
G
3
Posts: 87
Reputation: 2,620

Post » Sun Oct 09, 2016 6:14 pm

Hi roguecore,

first task: Jumping behavior/3D movement :)
Then we'll see what's next!
B
9
S
1
Posts: 18
Reputation: 669

Post » Sun Oct 09, 2016 8:19 pm

@schueppe

I made an example once, for a simular engine:

99Instances2Go wrote:Working isometric platform model.
https://drive.google.com/open?id=0B1SSu ... mtWVnc1cDg

Using R0J0hound 's behavior.
behavior-isometric_t153967

I am PRETTY suprised with how nice this behavior does the Z sort & handles the Z-moving.

The layout is in layers, to easely build a level. On runtime it corrects for the layer offsets and brings all objects to 1 layer. Another awwsome plus for this behavior.



I would love to see your solution.
B
33
S
18
G
28
Posts: 2,493
Reputation: 20,950

Post » Wed Oct 12, 2016 6:00 pm

I will show hopefully soon, but I definitely want to add jumping/falling behavior before :)
B
9
S
1
Posts: 18
Reputation: 669


Return to Works in Progress/Feedback Requests

Who is online

Users browsing this forum: No registered users and 3 guests