WIP: Move

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Post » Tue Oct 14, 2008 1:25 am

http://chrisalgoo.com/Move_Beta.exe

The core gameplay is present, but the awesome polish will come later. Basically, everytime the player does something, a random electronica sound will play. The player will be effectively creating a soundtrack while playing the game, and it's gonna be really cool. Problem is, I develop on a Vista laptop, so I can't hear anything.

Game's still fun, just awfully quiet. I suggest you listen to this music while you play :-)

http://www.youtube.com/watch?v=n2omWeiZdKs

Thoughts? Comments?

Also, thanks to Ashley and co for making this easy-to-use-and-powerful work of majesty. This is definitely my gamedev platform of choice.
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Post » Tue Oct 14, 2008 1:36 am

pretty cool, but i wish that the color didn't reset after going through a line... if there's 3 yellow lines, i just want to press s once.
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Post » Tue Oct 14, 2008 1:41 am

That's actually a point of the gameplay - it's creating a rhythmic experience. At least, I hope it is :-)

Does it feel cool, drumming your fingers on the keyboard? That's what I'm going for.
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Post » Tue Oct 14, 2008 1:49 am

[quote="ZeroFlowne":2valvwi5]That's actually a point of the gameplay - it's creating a rhythmic experience. At least, I hope it is :-)

Does it feel cool, drumming your fingers on the keyboard? That's what I'm going for.[/quote:2valvwi5]
ah, yeah i wasn't considering the whole rythm thing. but right now it doesn't demand precise (or necessarily rythmic) key presses because you only need to press it before the line. have you considered requiring to press the button while the square is overlapping a line?

edit: regardless, i think you should wait until you get sound working before fine tuning the gameplay -- have you tried the xaudio2 beta? it should work with vista
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Post » Tue Oct 14, 2008 11:19 am

Looks really fun.
Like Flywrench with a rythmic twist.
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Post » Tue Oct 14, 2008 6:42 pm

Interesting concept. The first five levels were cake, but when I got to six I the difficulty jumped up about a thousand percent :P

I'm assuming you plan on ramping up the "tempo" as the game progresses?
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Post » Tue Oct 14, 2008 7:52 pm

Yeah, I plan on having 10-20 levels in the completed version. Level design is hard! The last two levels will definitely be towards the end, they're pretty up there on the difficulty curve.
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Post » Tue Oct 14, 2008 9:04 pm

Wow. I have to say that I love your idea. I like rythm games, so this will be very interesting project!
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