WIP: Pixel Bear Adventure 2 (demo included)

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Post » Wed Jun 22, 2016 8:16 pm

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Hey guys whats up! So I've started work on my new game, Pixel Bear Adventure 2!!

I've added a new mechanic, the ability to throw bombs! You can try a mini-demo below.

Latest Demo
https://dl.dropboxusercontent.com/u/77241789/FastText/index.html
(Only Tutorial works for now)
Move and aim bombs
ASDW

Jump
K, 2 on Numpad, or A on Xbox controller

Throw Bombs (first unlock them though!)
J, 1 on Numpad, or X on Xbox controller

Hope you enjoy the mini-demo, any feedback is much appreciated. The game is still in the early phases, but I'll try to update with each major change :mrgreen:
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Last edited by GTGJon on Wed Jul 27, 2016 8:39 pm, edited 10 times in total.
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Post » Wed Jun 22, 2016 8:45 pm

I really liked your first game. And it was enjoyable to destroy blocks in this demo haha :) Do you plan to add bosses? I think that's something I would have liked to see in the first one.
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Post » Wed Jun 22, 2016 11:55 pm

Looks pretty neat so far. One thing I noticed is that if you hold down the jump button and then release it after you land, you do a small hop. Not sure if this was intentional (and it's probably something you'll fix), but it made jumping in general feel a little clunky.
Ruby Winds: a top-down adventure game inspired by the Oracle series of Zelda games.
Twitter - Devlog/Site
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Post » Thu Jun 23, 2016 12:49 am

Hey this game is cool. Panda Master is a nice touch, those little details to the environment add a lot of interest I think, even if its just decoration.

The original Pixel Bear Adventure is nice too. I see you have it on Android, you're not making any attempts to monetize tho?

Are you making the artwork too (tilesets, sprites)?
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Post » Thu Jun 23, 2016 7:11 pm

Looks and feels great so far!
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Post » Sat Jul 02, 2016 10:59 pm

More progress, now there are butterflies floating around, got the text working how I wanted it more or less, and stuff is unlocked one by one:

REMOVED FROM DROPBOX, see latest version

Coins are a bit too bouncy, same goes for the rubble, going to fix that next as I continue working on it, hope you guys like it anyways :mrgreen:
Last edited by GTGJon on Wed Jul 06, 2016 8:09 pm, edited 1 time in total.
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Post » Sun Jul 03, 2016 2:04 am

The jumping feels much better now. Loving the graphics you drew for the house as well - nice work so far.
Ruby Winds: a top-down adventure game inspired by the Oracle series of Zelda games.
Twitter - Devlog/Site
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Post » Mon Jul 04, 2016 1:46 pm

SNN135 wrote:The jumping feels much better now. Loving the graphics you drew for the house as well - nice work so far.


Thanks! But I didn't make all the graphics, I found some on Open Game Art:

http://opengameart.org/users/grafxkid
http://opengameart.org/users/surt
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Post » Wed Jul 06, 2016 8:09 pm

New version:
- Pixel Bear can now throw bombs straight up and down, and in an arc
- Coins have the ring sound effect from Sonic the Hedgehog, still serve no purpose to collect however
- Sound effect for rubble breaking
- Dialog box with text working as I want, pretty much final version

https://dl.dropboxusercontent.com/u/772 ... index.html

Move and aim bombs
ASDW

Jump
K, 2 on Numpad, or A on Xbox controller

Throw Bombs (first unlock them though!)
J, 1 on Numpad, or X on Xbox controller
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Post » Tue Jul 12, 2016 10:04 pm

Big update:
- Dialog fixed, new font
- New tutorial level
- New fox character giving basic instructions
- Hidden areas that appear when walking through the walls

https://dl.dropboxusercontent.com/u/772 ... index.html
Last edited by GTGJon on Wed Jul 13, 2016 8:34 pm, edited 1 time in total.
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