[WIP] Pocket Cars

Show us your completed creations made in Construct 2

Post » Fri Feb 01, 2013 5:59 am

Game play is very nice. Other than the engine noise, which just about kills my ears, it's pretty well rounded. All you're missing is car upgrades and more tracks and you've got a virtual sequel to the old game "Super Sprint"
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Post » Fri Feb 01, 2013 3:05 pm

@theubie

I have to agree, the engine sound is very badly.

The upgrades and weapons are coming, with the turret behavior and prediction, it will be possible and simple.

But first, the sound problem =\

Anyone know how to bypass the "gap" between each stroke when using single engine strokes for sounds? So, it'll turn possible to use a single stroke and accelerate the beat rate when you gain speed.
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Post » Mon Feb 04, 2013 5:41 am

I like it! More maps and upgrades would be a great addition, as others have already suggested.
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Post » Thu Mar 14, 2013 3:02 pm

in this game I see many things that I settled for now I'm trying to do:

track position (first, second, ..) of different cars
realistic collisions between cars
win a game (or lose)
braking marks

there is a tutorial on these points? Any chance to know how to do these things?

Congratulations on this great work, looks good, a greeting!
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Post » Thu Mar 14, 2013 9:11 pm

I did a video on youtube where I show the code and the canvas, you can start by watching that video.
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Post » Thu Mar 14, 2013 9:22 pm

Really good game, reminds me the great Death Rally.
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Post » Fri Mar 15, 2013 11:11 am

[QUOTE=Kuso] Really good game, reminds me the great Death Rally. [/QUOTE] I'm spanish too!!

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Post » Fri Mar 15, 2013 11:14 am

Nice to meet you!

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Encantado de conocerte!
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Post » Fri Mar 15, 2013 11:27 am

[QUOTE=TELLES0808] I did a video on youtube where I show the code and the canvas, you can start by watching that video.[/QUOTE]
I saw the videos very carefully, but do not understand the logic of events, possibly because it is my first game and my game's structure is very different behaviors to reach similar results, I would like to understand the logic to move my little project those characteristics

Thanks!!
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Post » Mon Oct 21, 2013 7:51 am

Hi Gabriel,
black tracks (car brakes) are created as particles? I try mak it in my programm, but yours are very good, my not so. Thanks. Julo
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