[WIP] Small runner for mobile!

Show us your works in progress and request feedback

Post » Tue Feb 03, 2015 9:01 pm

Hey, I'm making progress with this infinite runner I'm making for mobile and I need some feedback as all I've gotten for now is comments from a couple friends. The HTML version can be found at http://mobilegame.bitballoon.com (The store still isn't done yet, and "Journey" is a temporary title; also, game modes aren't going to be called as they are now). Any suggestions/feedback would be appreciated! :D

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Post » Tue Feb 03, 2015 9:23 pm

Yeah nice already. I like the overall implementation of risk incentives.
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Post » Tue Feb 03, 2015 9:29 pm

The mechanic is solid.

Some feedback:

- The ship/triangle/player lags behind the current touch.x/touch.y The animation you use is cute. However as I tried to dodge around circles and squares and make it to the gaps, I found myself dieing not because I hit the wall or obstacle, because the ship doesnt follow my exact movements the path I told it take, and the path it took were different. This caused some frustration.

- Love the 1x, 2x points area's. Hell Id add more of those, that made me want to stay at the top of screen and score bigger points.

- The controls will work well on mobile, can be played with 1 finger.


Good luck on the development
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Post » Wed Feb 04, 2015 4:57 pm

@CigarOfSinatra in what way would you like the player to be moved? Instant to where the touch.x/y is, follows the finger faster than its current speed?
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Post » Thu Feb 05, 2015 6:20 pm

It should always be where I am touching if you designing a twitch based game. Your game requires that I make precision movements. Give me precision controls.
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