[WIP] Space Co.

Post your Construct-made creations!

Post » Wed Jul 06, 2011 5:44 pm

Working on some procedural space makin'.

Currently controls are limited. You can make the little ships explore around until they have reached every planet and consider it "discovered". This will be become far more complex in the near future.

The seed that is supplied is a good example since it seems to contain all elements of the current design procedure, nicely balanced. If you change it you will get different results.

Let me know what you think. :)

DOWNLOAD


*EDIT*
Currently, the background is "borrowed". It was for a proof of concept, so I will be adding my own background(s) soon. Until then, thank you random artist.

~SolSoldjahBoy2011-07-06 17:47:13
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Post » Wed Jul 06, 2011 7:04 pm

Lately like everyone are making some sort of space sim...
thats quite demotivating^^

Especialy if i see something as cool as this and wonder can i catch up ._.
Great work Sol!
can i ask you some questions? some are in-depth.
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Post » Wed Jul 06, 2011 8:20 pm

Looks awesome. And don't worry Funny Guy, nobody can ever get tired of space.

People can get tired of 1st levels with green grass and blue skies though-- but space? There's so much you can do with it.
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Post » Wed Jul 06, 2011 8:31 pm

i hope so. because i am no competition for Sol heh
this guy pops something and its epic already.
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Post » Wed Jul 06, 2011 8:50 pm

That's pretty slick looking, man. Glad to see you're still working on stuff
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Post » Thu Jul 07, 2011 3:02 am

Might check out Arsonides plug Grid tree.newt2011-07-07 03:02:28
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Post » Thu Jul 07, 2011 4:32 am

@FunnyGuy
Sure, ask away... and I doubt I will be "competition" as such, since my game is taking a very unusual twist for game-play. It's not going to be what you think. Also, it was pure accident that I started this... I didn't realise everyone else was making space stuff too haha. Must be something "in the air".

@Aldo
You're right. How can space ever get boring?

@Deadeye
Thanks mate :D How's life treating you anyway? Haven't spoken to you in AGES!

@Newt
Cool Newt I'll check that out closer after lunch. Looks like a bit of a read. Not sure if I will need something as complex as that for this project, but it may come in handy for other stuff as well :D



Glad you guys like it so far. I will be adding some more conditions of creation... so the procedural "generator" has some other details to mess with, then I will move on to the next map view phase.

The in-between previews are given out in chat, so join in to chat if you want to see more, and even sneak a look at the .cap :D

~Sol
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Post » Thu Jul 07, 2011 5:58 am

Thank you!
1. Background nebulas blicking
How you did that?

2. Stars are made out of 2 flare spirites and about 4 cloud sprites. Flare are rotating one clockwise and the other counter clockwise.
Em i correct? didi you used any Effect on them?

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Post » Thu Jul 07, 2011 9:54 am

1. That is a whole layer, a sprite object set to a light gray colour with multiply effect is covering the whole layer. On top of that is a greyscale sprite set to additive, and it is set to fade behavior. The additive object is created randomly and set to destroy on fade.

2. The rays/flare is made of one object repeated about 20 times. The cloud is the same... I used greyscale images and used the tint effect as well as additive effect.

~Sol
Tired of crappy file hosts that are crappy? Get DROPBOX - https://db.tt/uwjysXJF
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Post » Thu Jul 07, 2011 10:30 am

[QUOTE=SoldjahBoy] 1. That is a whole layer, a sprite object set to a light gray colour with multiply effect is covering the whole layer. On top of that is a greyscale sprite set to additive, and it is set to fade behavior. The additive object is created randomly and set to destroy on fade.

2. The rays/flare is made of one object repeated about 20 times. The cloud is the same... I used greyscale images and used the tint effect as well as additive effect.

~Sol[/QUOTE]

Can i ask you to make a .cap tutorial for this?
sorry for being such a pest.
But the effect you achieved... just woah.
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