[WIP] SR:OPS (formerly "Stealth Action Game")

Show us your completed creations made in Construct 2

Post » Fri May 10, 2013 2:44 pm

Okay, so I'm kind of nervous posting this as it is still pretty early and this is a first attempt in C2, but I'm finally starting to nail down some of the gameplay elements so I thought I'd share.

Click here to play: SR:OPS Demo









SR:OPS started out as a basic top-down shooter, but after figuring out some groovy lighting (Flashlight with dynamic shadows! W00T!) effects and making them core gameplay mechanics, I decided to lean more towards a stealth game.

I'm interested in everyone's opinions so far, as well as how well it performs for you. I'm developing/testing on a rather low-end PC and I get a pretty solid 30+ frames a second, which is acceptable for this game, but I worry about it dropping too low later on.thatjoshguy2013-05-16 13:18:30
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Post » Sat May 11, 2013 2:15 pm

UPDATE: Enemies now patrol way points, and will return to patrol if they lose sight of you after a while.
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Post » Sat May 11, 2013 7:05 pm

Looking good so far. specially for first project . I have decent computer so there is no performance problems.
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Post » Sun May 12, 2013 1:50 pm

Thanks! Do you think it's too dark overall?
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Post » Sun May 12, 2013 2:26 pm

Nice, but i would like to destroy the TV while shooting it.

Whats your host?
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Post » Mon May 13, 2013 12:49 am

[QUOTE=breackzin] Nice, but i would like to destroy the TV while shooting it.[/QUOTE]

lol...sick minds shoot alike. i was trying to kill that tv too...for a while.
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Post » Mon May 13, 2013 5:45 am

[QUOTE=harrio] [QUOTE=breackzin] Nice, but i would like to destroy the TV while shooting it.[/QUOTE]

lol...sick minds shoot alike. i was trying to kill that tv too...for a while.[/QUOTE]

I failed to find enemies.
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Post » Mon May 13, 2013 1:26 pm

LOL, I'll make sure to make the TV destructible. Not a bad idea to be able to shoot out lighting in a stealth game :)

Yes, enemies are just the three guys for now- still working on the AI but it's getting there.

As for hosting, I work at an ISP so I have a private server in our datacenter. It's not much for speed, but it does the job.
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Post » Mon May 13, 2013 8:44 pm

That looks just great, i love it!
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Post » Mon May 13, 2013 8:46 pm

UPDATE: (slightly) better enemy AI, and baked lightmaps - also expanded the building a little bit for testing the lightmaps
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