{WIP} Star Combat Sim + Pixel Explorer

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Post » Sat Apr 02, 2011 11:57 am

Two games I have been working on, mainly as tests to utalise certain aspects of Construct I had never bothered about before. Star Combat Simulator will be a top down space ship combat game, with heavy focus on managing parts of your ship and weapons.



Pixel Explorer is also a game set in space, but with less focus on combat. The game will generate a random universe in which the player can fly his human craft to. The player can mine different minerals, capture lifeforms and commence diplomacy with alien races. Combat is not a heavy focus here. There is a lack of HUD at the moment, but beleive me, the game looks far better in motion, I am experimenting with 3D backrounds, planets, asteroids etc.




Work on both games are coming along, tell me what you think :)
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Post » Sun Apr 03, 2011 4:02 am

These are looking good. I've always liked the idea of the space combat sims, but I've never had enough patience to really get into one. Those two ships look like direct copies of Star Trek though. Not that it's a bad thing :lol:

Pixel Explorer could be really interesting. I'm looking forward to seeing what you come up with.
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Post » Sun Apr 03, 2011 7:09 am

Thanks, and yes, the ships are based off of Star Trek. :D
I drew them on my iPhone, so they were not going to be permanent. I was going to create my own style of ships for the game, but I'm not much of an artist.
Pixel Explorer is based off of Star Control and The Ur-Quan Masters. Turning out to be a little more complex than I thought :)
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