[WIP] Tank 'em Up! - 2D top down battle missions

Show us your completed creations made in Construct 2

Post » Sat Dec 01, 2012 7:16 pm

Supposed to update this on 29th Nov

20+ days ago, I gave myself a challenge of finishing a game prototype whose ideas could fit in one single page; yes you heard it right.. 1 single page I said
It was a daunting task, considering that I had to squeeze everything on one page and also resist myself from creating more ideas of gameplay as the development time would be directly proportional.



So, heres how it started:



Wondering what this is?
Remember Battle City? or should I say Tank 1990? or Tank on pirated cartridges for Gameboy and other 8-bit game consoles.



Well, my self-challenge isnt really the same, but lets say like a tribute to one of the earlier games Ive played.
I could very well have done a platformer (considering Mario was supposedly the first game most of us ever played here in India) but hey .. I was already having 2 platformers under prototyping .. and Ive shelved one.. the other one is on standby.

Wanted to do something that would be a small game, without having to churn out new dynamic ideas and hence causing the development to go long.
Initial wish was to complete the prototype in a week, but later I did give into the temptation of pushing new ideas into the gameplay and finally snubbed it at 20-21ish day prototyping.



Be-Hold! .. my first game (technically not my first game), to finish prototyping stage. Tank Them Up!
.. written as Tank em Up! A top down Tank shooter game with new environment dynamics that effect gameplay and with Missions!


Note: This is a prototype and hence the sprites used are either rough drawn or lifted off the Internet. None of them will make into the final game . so excuse the graphics and try resisting getting dizzy/making faces while looking at the prototype screenshots




If you thought it was just the idea that was one one page.. then news for you I took it to the next level, by being stringent and mashing up all the gameplay I wanted in a single stage.



Finished fixing the last few bugs this morning; 2 math bugs, 1 multiple screen size support bug to be precise, and by evening tested out CocoonJs wrapped version of the game with installer and gameplay on Android device.

Flagging this off as Prototype Complete! and ready to go into Development

Wooooooooooohhhhhhhhhhhoooooooooooooooooooooooooooooo!




Whats Next?
Well, essentially the project will now enter development phase.. which means more useful sleepless nights for me, a ton of doodling, sketching, design, art, hunt for good audio artist, testing, playing, hair pulling,

So Lets Go!
Krish
Hey! Did you know that you can hire me to make your games?

Click Here to See More
B
21
S
5
G
5
Posts: 391
Reputation: 5,577

Post » Sat Dec 01, 2012 10:44 pm

well good luck, it seems you know your game production flow:)
Image
B
29
S
5
G
1
Posts: 125
Reputation: 3,174

Post » Wed Dec 05, 2012 1:52 pm

@Iwgames Thanks a ton mate

I'm no expert...still learning as I go
Krish
Hey! Did you know that you can hire me to make your games?

Click Here to See More
B
21
S
5
G
5
Posts: 391
Reputation: 5,577

Post » Wed Dec 05, 2012 2:44 pm

Good luck with the project! Hoping to see what comes out, as Battle City was also one of my favorite games on the NES! Used to play it for hours with my brother XD
B
12
S
2
G
2
Posts: 54
Reputation: 1,665

Post » Mon Dec 10, 2012 9:58 am

@alessandroLino

Thanks mate!

I shall try to not disappoint any Battle City fans when I'm done with this.
Krish
Hey! Did you know that you can hire me to make your games?

Click Here to See More
B
21
S
5
G
5
Posts: 391
Reputation: 5,577

Post » Wed Dec 12, 2012 10:10 pm

Artwork update :)

This must be the first time ever, that any Indie game studio took its facebook fan choices seriously and put them into development.
Yes, were probably the first one doing it this way.

So, this time we presented them with our prototype artwork concepts for the tank that they would like to drive around for the game Tank em Up!

We count the scores and then finally get to color and create sprites for the concepts chosen by the fans

This is what they chose: Be Hold! . the BloodBeetle.




Chosen by Fans.. for the FansWe love ya guys!


Please feel free to head to facebook.com/ToonHeart to help choose what you will finally get to see in the game :)
Krish
Hey! Did you know that you can hire me to make your games?

Click Here to See More
B
21
S
5
G
5
Posts: 391
Reputation: 5,577

Post » Thu Dec 13, 2012 12:48 am

Oh man I used to LOVE tank batle! Looks good Krish
B
32
S
9
G
3
Posts: 275
Reputation: 8,063

Post » Thu Dec 13, 2012 9:33 am

@KSLR Thanks mate.

Will keep you updated
Krish
Hey! Did you know that you can hire me to make your games?

Click Here to See More
B
21
S
5
G
5
Posts: 391
Reputation: 5,577

Post » Thu Dec 13, 2012 11:02 am

krish why don't you make the tank with levels so the more it kills the more levels it get and when it level up it get bigger and more power.
B
45
S
15
G
6
Posts: 795
Reputation: 11,935

Post » Thu Dec 13, 2012 2:08 pm

@zsangerous

There are levelups, ranking and other sweet wicked weapons/tanks depending on the levelup

Shhhhh.... don't make me reveal everything at one go
Krish
Hey! Did you know that you can hire me to make your games?

Click Here to See More
B
21
S
5
G
5
Posts: 391
Reputation: 5,577

Next

Return to Completed Creations

Who is online

Users browsing this forum: No registered users and 0 guests