[WIP] Tap Defender

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Post » Tue Nov 29, 2016 2:35 pm

update:

- added 2 BOSSES (mid bos and final boss)
- correct some issue with the swype

HI!
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Post » Sun Dec 04, 2016 10:59 pm

update:

- after a lot of tests i've decided
1) to reintegrate the random level generation, putting them in to a hybrid level-design system that increase the variety of the enemies and the difficult every level
2) redo the graphics using only blocks and square-pixel backgrounds for coerence with the retro-style

other features:
- save score in the scirra arcade tables
- new scoring system
- random palette-generation at every level
- minor issues

play the demo:
https://www.scirra.com/arcade/shooting-games/tap-defender-12685
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Post » Sun Dec 11, 2016 3:02 pm

UPDATE:

- procedurally generated levels: every level is generated by an algorithm that indicates what enemies, how many etc. etc...
- hi-score system per-level
- save the last level played
- replay levels to increase score!
- 9 levels!

try the playable beta demo with the first 9 levels and let me know how u think about it:

https://www.scirra.com/arcade/shooting- ... nder-12685
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