[quote="joeyapplepi":1qtnkr5o][quote="KrushBrother":1qtnkr5o]I think I'd prefer the camera to be stable rather than following the main character religiously.[/quote:1qtnkr5o]
Thank you for the feedback! I wonder, however, whether or not you have any suggestions as to how to steady the camera? I'm baffled.
Make a ghost/dummy object that follows the player using 'lerp' and make the camera focus on that object. The 'lerp' function will make the camera gently float around near the player so you may still get some screen/camera bob but nothing that will make you want to hurl (like now).
I was going to mention this in my post previously as well, but I forgot lol.
You could also try using the same camera controls I am using in TONKS...
ScrollX + (ObjectX-ScrollX)*TimeDelta
ScrollY + (ObjectY-ScrollY)*TimeDelta