[WIP] Visual Novel Engine in 100 Events

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Post » Sat Mar 28, 2015 8:44 pm

@Vati-nyan: you are welcome to look over it :)

I was busy these days, but now could find spare time to add some new stuff:

version: 0.4; current number of events: 68 (only 32 spare till we would exceed the free version limits)
https://copy.com/WE2HmSkZoyJ9MaBz

you can try out the current state at:
http://strategy-investor.de/mgz10/vnengine/
(if you tried it out before and no menu buttons at the bottom appear, try refreshing with F5; some menu buttons do nothing for now btw)

what's new?
  • fade in and fade out for images
  • history
  • hide the bottom text box

Thinking about automatically adding a short, default crossfade for images. I will try to add it, after I'm done with the rest of basic features that still need to be added:
  • main menu
  • save / load

optional:
  • skip
  • auto play
  • options menu

edit:
0.4b: https://copy.com/zCIHGcVo4E1JKbUp
added a fadeout on the edges in the history screen for the looks
Visual Novel 'Engine' in 100 Events
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Post » Sun Mar 29, 2015 11:10 am

Loving the history feature! Looks very sleek :)
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Post » Fri Apr 03, 2015 10:01 am

Hey guys,

a new update
version: 0.5b; current number of events: 86
https://copy.com/IAu3pGzzcoY0xlNB

Main menu and saving is partly done, I think I can add the other half of it in before 100 events are reached. Not sure about skip and autoplay yet. Options menu will not fit into the 100 events probably.

edit: fixed a simple error
Visual Novel 'Engine' in 100 Events
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Post » Fri Apr 03, 2015 4:24 pm

version 0.6; current number of events: 89
https://copy.com/hJI2Z9pAcYOEDQYc

Try it out at: http://strategy-investor.de/mgz10/vnengine/
(if you've tried it out before and it doesn't show the main menu, but starts with the game, try refreshing or deleting the website data)

What's new?
  • menu done
  • saving / loading done (still has 1-2 bugs I have to squash)

Next stuff is all optional, let's see what I can improve a bit with the remaining events. Thinking about:
  • skip
  • autoplay
  • options
  • cross fading for music
  • cross fading for images

When 100 events are reached, I'll try to tidy up the code a bit and add a little up-to-date documentation.

Added some small music loops that hopefully are more bearable. Credits to:
menu music: Bamberg - Bamberg 2006
save music: Iron Bridge Grafix - Midnight Sleep Ballad
main music: calpomatt - .::A Long Path Ahead::.
Visual Novel 'Engine' in 100 Events
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Post » Mon Apr 06, 2015 6:53 pm

The optional stuff that doesn't fit into the 100 events - do you still plan on doing those as an extra afterwards, or are you going to stop entirely at 100?
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Post » Tue Apr 07, 2015 5:42 pm

I'll try to put out a cleaned up 100 event version that works with the free version of Construct 2. After that we'll see, I have not decided yet, since that then would probably involve some more reorganizing of event since limitations wouldn't matter anymore and I'm not sure if I have the time :D
Visual Novel 'Engine' in 100 Events
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Post » Thu Apr 09, 2015 2:22 pm

Ah I see :) I'd personally love to see features like skip and autoplay included, but I can understand why you might want to hold back.

Still, great work so far!
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Post » Thu Apr 09, 2015 2:28 pm

Skip and autoplay will be within the 100 events.
Visual Novel 'Engine' in 100 Events
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Post » Thu Apr 09, 2015 3:09 pm

I didn't see this topic before... I'm making something similar for our (RisingPixel) next one game : KanoJaws
In Kanojaws it's very different because is an hybrid novel-datingsim-action-running game, but the basic concept behind the "novel phase" is something like that.

BTW Good Job bro :ugeek:
Luca ConTato [RisingPixel]
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Post » Sat Apr 18, 2015 3:50 pm

hey guys, I managed to do a small update:

version 0.7; current number of events: 98
https://copy.com/vi8T3jeZALnD8PFR
http://strategy-investor.de/mgz10/vnengine/

I'm encountering really bad fps, although most events are triggered. Guess the problems are the transparent, "big" sprites. Not sure how to improve the performance - if someone knows how to improve it or sees the fault for the bad performance in something else - please inform me :).

newly added:
  • auto mode
  • skip mode
  • voice functions to play sounds for corresponding text lines

reminder for me personally what needs to be added, that will hopefully fit in the two remaining 2 events:
  • disabling the save and load button while there is no save state selected
  • sfx volume and hopefully loop control via the script
  • switch from webstorage to localstorage, which was newly added
  • give each button its own animation, so code gets more readable and exchanging buttons more straightforward

Also forgot which bugs occured with saving/loading, need to check that out, still. If you stumble upon one, let me know.
Last edited by mindfaQ on Wed Apr 22, 2015 3:15 pm, edited 1 time in total.
Visual Novel 'Engine' in 100 Events
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