[WIP] Visual Novel Engine in 100 Events

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Post » Thu Jul 09, 2015 5:01 pm

v1.0:
https://copy.com/KCTlxMno6FGbhQto
a small fix to the text displaying that I noticed.
Visual Novel 'Engine' in 100 Events
if you ever have to choose between buying Construct 2 on scirra.com or on Steam, read this: Review
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Post » Thu Jul 09, 2015 6:06 pm

Very inresting project !
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Post » Mon Aug 03, 2015 9:35 am

@mindfaQ Got an error trying to run this, using Construct r210.


Image
Chrome
It crashes on NJ.s and loads only the backgrounf in Firefox with similar error notification
working on Rally Racing
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Post » Mon Aug 03, 2015 5:41 pm

Hello, that's weird. I've now tested it in r210 (downloaded the capx from the latest link, to make sure), and all is working for me in Opera (which is based on Chrome's engine), NW.js and Firefox. Did you change anything (events, ...), yet?
Visual Novel 'Engine' in 100 Events
if you ever have to choose between buying Construct 2 on scirra.com or on Steam, read this: Review
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Post » Fri Aug 07, 2015 1:36 am

@Torpedo - Do you trying to preview another layout instead of the assigned first layout?
Disinterested with Godot, back to C2, learn Unity, playing with Fusion... and maybe Superpowers.

Stay tuned on SONAR Games at Twitter and SONAR Games at Facebook for daily updates! Also, visit me on my Discord server at https://discord.gg/xMjz3Xn
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Post » Sun Aug 09, 2015 11:25 am

@mindfaQ
@Tetriser
Sry for the late reply, been away, Just updated r211, and everything works fine. :?
working on Rally Racing
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Post » Sat Aug 22, 2015 2:18 pm

Wow, thanks for this. You are awesome :) I'll notify of any bugs I encounter.
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Post » Sun Aug 23, 2015 12:12 pm

@mindfaQ Thanks a lot. Great engine. Are you still sane after making this?^^
I tried to make 3 choices, but the third choice always brought me to the result of the 2nd choice. Is it designed to have 2 choices only? Thanks^^
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Post » Mon Aug 24, 2015 4:08 pm

nothaseo wrote:@mindfaQ Thanks a lot. Great engine. Are you still sane after making this?^^
I tried to make 3 choices, but the third choice always brought me to the result of the 2nd choice. Is it designed to have 2 choices only? Thanks^^


Sure, why should I go insane? :D
Hmm, for me it works, maybe the syntax is a bit weird/convoluted. It could probably be changed into a simpler syntax.

Example try exchanging the script in the vn with this and give it a try; the choice at the start should lead you to three different scenes:
Code: Select all
character | Carl | c | 0 | 10 | 60 | Arial
character | Steve | s | 0 | 60 | 10 | Arial
character | System | none | 255 | 255 | 255 | DejaVu Sans

anchor | start
set | all | 0
music | on | main_music
background | main_screen
  text | none | Where do you want to go?/nPlease make a choice :).
  choice | scene1 | 1 | I want to go to scene 1. | xmid | 200
  choice | scene2 | 1 | I want to go to scene 2. OHHHHHHHHHHHHHHHHHHHHHHHHHHHH | xmid | 250
  choice | scene3 | 1 | I want to go to scene 3! | xmid | 300
    require | on | scene1 | 1
      goto | scene1
    require | off
    require | on | scene2 | 1
      goto | scene2
    require | off
    goto | scene3


anchor | scene1
image | carl_happy | 1 | xmid | ybot
fadein | 1 | 3
music | off
  text | c | You did it!
image | carl_suspicious | 1
  text | c | But why am I alone here/n and the background didn't even change.
  voice | yeah
  text | c | Hmm, no music playing either... I'll be better getting out of here.
runmacro | jumping | 1
fadeout | 1 | 3
wait | 3
image | clear | 1
goto | start


anchor | scene2
background | scene2
image | carl_happy | 1 | xleft | ybot
image | steve_happy | 2 | xright | ybot
  text | s | Awesome!
  move | 2 | xmid |  | 1 | skip
  text | c | You did it! Your decision-making is unparalleled.
  move | 1 | xright |  | 2 | wait
  sfx | yeah
  choice | success | 1 | Go back to the main menu. | xmid | ymid
image | clear | 1
image | clear | 2
goto | start


anchor | scene3
image | carl_happy | 1 | xmid | ybot
fadein | 1 | 3
music | off
  text | c | This seems to be the third scene.
image | carl_suspicious | 1
  text | c | It seems to be dangerously similar to the first scene.
  voice | yeah
  text | c | ... I'll be better getting out of here, too.
runmacro | jumping | 1
fadeout | 1 | 3
wait | 3
image | clear | 1
goto | start

macro | jumping
move | /x |  | 620 | 0.15 | wait
move | /x |  | 720 | 0.15 | wait
move | /x |  | 620 | 0.15 | wait
move | /x |  | 720 | 0.15 | wait
move | /x |  | 620 | 0.15 | wait
move | /x |  | 720 | 0.15 | wait
move | /x |  | 620 | 0.15 | wait
move | /x |  | 720 | 0.15 | wait
macro | jumping
Visual Novel 'Engine' in 100 Events
if you ever have to choose between buying Construct 2 on scirra.com or on Steam, read this: Review
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Post » Mon Aug 24, 2015 11:14 pm

Thanks @mindfaQ it works. But I dont understand why should it be "require | off |" then "require | on | scene2 |"?
Another question if you don't mind, mindfaQ, can we go to another layout after certain scene using the script? Like, after scene 2 I want the game to jump to a mini game in Layout "minigame". Thanks^^
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