Wish List

Discussion and feedback on Construct 2

Post » Thu Nov 20, 2014 4:19 pm

Hello

I would like to see some nice stuff on C2.

1 - Buttons ... with images 1 pic On second off.
2- Text to Sprite converter
3- Pinball movement with 36 Angles .. 360/10 . this will good to make breakout game avoid horizontal ball movement
5- Another jump style in platform behaviour, like manic miner Jump.
6- Custom preloader like size color of percent number.
4- Grid in picture editor to draw 8 bit style sprite.
7- C2 own compiler and not other ...
Sorry for my bad english...
Regards
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Post » Thu Nov 20, 2014 4:30 pm

1) Can be done with sprite objects & events
2) Not sure what purpose this would have. Probably better off using the Sprite Font object.
3) Can probably be done with physics behavior.
4) Grid could be nice I guess, but you're better off using an image editor of your choice and then using C2's for minor tweaks, placeholders, etc.
5) Looks like a pretty standard jump to me. What's the difference?
6) Pretty sure this can be done with "loader layouts"
7) Eh. There are 100 threads on why this likely won't happen.
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Post » Thu Nov 20, 2014 4:38 pm

I would second Tokinsom ; I really think C2 should focus on the game development process, i.e. the integration of resources and the ease of use to write behaviours, nothing more.

Most of what you are asking for can easily be done already very simply, and providing built-in behaviours for these would be too restrictive for other use cases.

What if I need a button with 3 states ? 2 states with a delay when switching ? etc. All these variants are impossible to implement as default features, and are much better done with a very simple bit of custom logic and events

Also, any kind of resource *authoring* should happen outside of C2. There's plenty of options and software to author sprites, images, animations, etc. already ; C2 doesn't need to try to compete with these specialised tools, it's wasted effort and it's budget that doesn't go into the game "making" module itself. It should focus on resource integration and productivity of writing game logic.
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Game Producer & Independent Developer - http://raphaelgervaise.com
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Post » Thu Nov 20, 2014 4:56 pm

Yes, 3 can be achieved with physics behaviour. Just a dd a little gravity to turn horizontal towards vertical motion.
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Post » Thu Nov 20, 2014 5:03 pm

Thanks all for your quick reply ./
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Post » Thu Nov 20, 2014 8:01 pm

@Gigatron , as for the button, you can check the sprite button behavior by coatesjetset.
composer - multimedia artist
www.eli0s.com/en/
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Post » Thu Nov 20, 2014 8:46 pm

I would like to see tweening built into the core
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Post » Fri Nov 21, 2014 3:12 pm

I would like to share my project with you ... probably you will see some problems... but i will work on it to perform some bugs..
http://gigatron3k.free.fr/html5/Mad%20Ball/index.html
credits: All gfx , code and music by ME.
The intro song from Karsten Obarski AMIGA crystal Hammer... Recomposed by ME

Just added ball follower object to see the ball movement.
Code: Select all
If ballNumber>100 then Pick.ballInstance.FollowObject.Count-100 And Destroy FollowObject ... (little ball)


Ball is Bullet //
ImageImageImageImageImageImageImageImage
:D
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Post » Sat Nov 22, 2014 9:40 am

Here is my Wish list:

1. PYYYTHOOON!!!!

Is there an plugin or add-on to enable python in construct 2?
I know that construct classic have python, but I don't like construct classic!!
Please add this in construct 2!
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Post » Sat Nov 22, 2014 4:52 pm

A DOWN option under simulate platform controls.
The option to change WINDOW BOX color. If there is a dark BG it makes it next to impossible to see.
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