Witch Hunter (Demo and Screenshots)

Show us your works in progress and request feedback

Post » Mon Feb 01, 2016 5:11 am

Interesting game... best of luck to ya on this project
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Post » Mon Feb 01, 2016 9:17 am

Hi, just a couple of ideas imho:
-the cost of ammos for the weapons is very frustrating, better to make the weapon cost more (maybe MUCH more) but give it with infinite ammos.
-make the name of the location (just before the battle start) appearing and disappearing faster.
It reminds me a mix between "Defender" and "Battleheart" (for the graphic).
Very well made, good work!
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