Witch Hunter

Show us your completed creations made in Construct 2

Post » Fri Nov 27, 2015 11:35 am

Hi guys! I present you my new game. I worked on this project 6 month, without any help. All graphics made by myself.

Witch Hunter
This is new shooter/defender game. You are a witch hunter, whos mission is to destroy demonic creatures in the world and safe humanity from death. Kill your enemies, buy new weapons, collect items! Perfect craft system and many other features are awaits you in this demonic world!

Features:

-11 types of weapons
-18 types of enemies
-4 Big Bosses and 1 Final Boss
-Perfect craft system
-12 items to collect
-10 items to craft
-11 Hero upgrades
-100 levels with many waves on enemies
-Achievements system
-Enemies encyclopedia
-Statistic system

Sound is not ready yet.

PLEASE WRITE YOUR FEEDBACKS AND OPINIONS!

Play here: http://www.indiegme.com/html5/Witch%20Hunter/index.html

Gameplay video: https://youtu.be/iDEYzPON_iE

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Last edited by Byriman on Tue Dec 15, 2015 7:50 am, edited 1 time in total.
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Post » Mon Nov 30, 2015 11:36 am

Great job! Lots of effort there.
Grafics are pretty decent, especially for a one man project. 6 months, amazing!

And it's quite ambitious, crafting, tutorials, creature codex and all. Monetisation even, dude!

Some opinions:
Tutorial: less text please, reading slows down. (check for typos, too)
Icons: not always super clear; e.g. item stat icon in shop, not sure I really understand all of them.
Balance: Fells quite steep, from M6 on I had a pretty hard time
Mission background: Bit bland and unappealing. Bringing that to the punchiness of the other graphics would have great impact on perceived quality, considering how dominant that part is.

Runs a bit slow in firefox on full screen btw. Perhaps a fixed resultion/window mode helps performance? Graphics might come out crisper that way, too
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Post » Mon Nov 30, 2015 1:59 pm

Very good comments, thank you!
I agree than level bg is not good. I will try to improve some elements in my game. Thanks!
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Post » Mon Nov 30, 2015 8:30 pm

This is pretty sweet. As a trainee in this program, I can't help but feel intrigued by how you might have done the mechanics. I can understand how your game could take months to make, seeing how in-depth it is. Keep it up, man!
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Post » Tue Dec 01, 2015 8:22 am

Thank you man. I worked in construct 2 1 year total. Before Witch Hunter i made 2 other games, but they are was a pretty easy. Now problem to show this game to sponsors. All my mails was ignored))
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Post » Mon Dec 07, 2015 3:44 am

This game looks so awesome and well polish! And you made it all by yourself. Thank you, you have encouraged me to put more effort on the game I'm developing.
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Post » Mon Dec 07, 2015 6:05 am

Thank you! It's good if i motivate you)
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Post » Mon Dec 07, 2015 11:50 am

Really nicely done, I can see it being an excellent mobile game.
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Post » Mon Dec 07, 2015 12:39 pm

Nice game Byriman! : -)
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Post » Wed Dec 09, 2015 5:12 am

I like it, it plays well.. it reminds me of the old game "Tapper"

You have the mechanics now it just seems all you need to do is perfect the level design.

When you die it seemed a little rushed, would like to see that animation a little smoother and at a slower pace..When I finally died it all happened so fast I was surprised.."oh I'm dead?". I think you need more warnings you are low on health etc... Also the act of taking damage happens and I can't sense what is happening.. maybe a screen shake for each hit, or screen flash? subtle stuff just to tell me I'm taking damage. And I seemed to die pretty quick when I did take damage...maybe add more health?
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