Wolf Animation

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Post » Wed Jan 18, 2012 7:10 pm

@Lucid - I tried to convey that accordion effect, but I'll look into it more closely with the next attempt. Your point about the timing of its force makes a lot of sense. Thanks.

@Urled - What's a whorse? Because that's conjuring up some strange images in my head... And do you mean that the kicking of the back legs has been conveyed well? Or poorly?-Silver-2012-01-18 19:11:05
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Post » Thu Jan 19, 2012 9:41 pm

Third pass done, but I shouldn't really call it that. It's just the progress I made today. Accentuated the head movement again, further improved the accordion effect of his body (though it may need more 'oomph' still), and added a wave-like movement to his torso.

I'm hesitant about adding that wave movement to his rear though. I quite like how it juts up, and it seems to play well with the way I've designed his fur in two prominent sections. But once I've stared at my own art for this long, the weirdest things can look normal to me. So if it looks odd to you, let me know! I'll happily add that wave movement in completely if you think it will look better!

Adding that little extra force to his spring seems to have highlighted the foreleg issues a bit more, so I plan on sorting them out with my next pass.



Many thanks for all the help and support so far. -Silver-2012-01-19 21:42:45
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Post » Fri Jan 20, 2012 12:44 am

i downloadeded and checed the gif.. the problem that i can see is that the tale and the back legs are going a little bit together



i am not sure but check it out ......nice job

(maybe is not the movement but the angle of the tail)stefanos2012-01-20 00:46:19
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Post » Fri Jan 20, 2012 4:38 am

looking much more awesome

the hind end still seems to be moving up and down too much in relation to the front, and I think the head when it retracts back slightly, will look even better with a tiny bit more movement
Spriter Dev
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Post » Fri Jan 20, 2012 12:23 pm

@Stefanos - "the tale and the back legs are going a little bit together"

Do you mean the tail comes down too soon? I based the tail on DravenX's excellent sprite and the video you posted on the first page. I'll take a closer look at it and see if I can improve the timing further. Thanks for taking a good look

@Lucid - Thanks, I'll reduce the rear height with my next pass and accentuate the head (again!). I plan on tweaking the forelegs quite a bit too, so hopefully after this next attempt I'll be pretty close to finishing. Thanks for the continued help
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Post » Fri Jan 20, 2012 5:14 pm

I've noticed on pass 3, that the head looks a little like he's head-bangin' as his head returns from the sharp dipping motion. The second pass I think looked a lot nicer and fluid, since he tips his head back slightly as it dips rather than doing the head-banger stare.

It looks freaking awesome though. Like, if the purpose wasn't to over-analyse it... you could easily get away with using that as a final product.

~Sol
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Post » Fri Jan 20, 2012 7:13 pm

[QUOTE=SoldjahBoy] I've noticed on pass 3, that the head looks a little like he's head-bangin' as his head returns from the sharp dipping motion. The second pass I think looked a lot nicer and fluid, since he tips his head back slightly as it dips rather than doing the head-banger stare.

It looks freaking awesome though. Like, if the purpose wasn't to over-analyse it... you could easily get away with using that as a final product.

~Sol[/QUOTE]

Rhythm is good

But you're right, it could use some smoothing out. I'll address this as well. And thanks for the compliments! I want this animation to be as close to perfect as possible, simply because it will be the most common one you see. For the others... I doubt I'll be over analyzing quite as much
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Post » Sat Jan 21, 2012 12:47 am

Out of curiosity, how are you animating this? I presume hand drawing "body parts" then hinging them with bones in Anime Studio, or something? The result is far better than anything I ever achieved in AS.

I usually resort to manual frame placement in Photoshop, and baking the frames in. Even then, I've had limited success though mind you, I have only animated like 3 things ever xD I think my third attempt was 500x better than my second, which was 1000x better than my first...

You are making me feel like doing some animation :/

~Sol
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Post » Sat Jan 21, 2012 5:14 pm

[QUOTE=SoldjahBoy] Out of curiosity, how are you animating this?[/QUOTE]

I'm using Photoshop for the most part. So each frame is just one layer, rather than a body and four separate legs for a total of 5 layers. Originally I intended to build it up that way, and animate the legs in Anime Studio, but from the limited experience I have with animating trees I learned that raster images don't bend well with bone animation. Since I want this one looking the best it can, I decided to paint each main frame separately, and then tweak them in Anime Studio so they blend well.

4th pass is done, and my head is hurting now from working on this and nothing else



The legs should now look a lot smoother as they hit the ground, but the front left leg seems to kick or spasm when it's in the air, so I'll have to fix that. Smoothed out the head so he doesn't seem to be rocking out , and edited the tail a teeny bit. Also brought the rear end down a touch, but it may still need to be lower.

Going to take a break from this run animation for a day or two, since it was driving me crazy today. I'm not sure if I've made it worse with this update! So as usual I'd love to hear your critique, but I'll let it all settle in for a day or two before putting your awesome feedback into effect.

Many thanks
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Post » Mon Jan 30, 2012 2:36 pm



Fifth pass. Hopefully, that's it until I know exactly how I want him to look (head needs a lot more work) and I know exactly how the engine will work physics-wise. Then I can fine tune the animation's speed and frames. That tail seems to hang a bit at the top, and the hind legs need smoothing out as they draw into the body, but otherwise I think I'm pretty much there.

Anyone think I've missed something? I've brought his rear end down a lot more now, on Lucid's recommendation, and the head shows a lot of movement now - hopefully without too much of a head-banging look . I've also re-worked the front legs so they don't seem to kick out or spasm in mid-air (see fourth pass for comparison). Other than adding in more frames to smooth it out, I'm not if anything else needs altering.

Many thanks for all the help on this one. Your feedback has been really insightful, and I've learned a lot from it.
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