Wondering how to do this

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Post » Sun Jan 03, 2010 2:28 pm

Hey there.

I have this idea that i dont know how to do it.

Allright, it starts out with one picture over the layout. For example there is a door in the picture.
When you press the door you zoom to the door and go through it. Then another picture will be shown(basicly what you see when you go through the door).
So basicly i'm wondering how to do the zoom effect, should i set a hidden box that i zoom and scrool to ?(tried that but didnt get it to work) maybe there is another way.

I will be using alot of pictures, should i have them in sprites or is there a better way like using some box that the pictures are loaded into ?

Hope you understand this idea :D
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Post » Sun Jan 03, 2010 5:43 pm

I don't know what is going on here, but I can't get it to work either! It seems so simple but I can't get anything to scroll or zoom. Must be doing something really stupid or .99.72 broke this.

Here is the .cap I have been messing with:

[url:3noije5f]http://www.box.net/shared/girzgz2our[/url:3noije5f]

I updated the above link...
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Post » Sun Jan 03, 2010 8:03 pm

I seem to be able to zoom things just fine scidave, but your .cap is missing so I can't see what's up on your end.

And eski, you can create a zoom effect by actually zooming the screen with System events, or you can fake it by scaling sprites. Either way. Perhaps a .cap of the problem you're having would help to fix the issue.
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Post » Sun Jan 03, 2010 8:36 pm

@Deadeye.. I update the link to the correct .cap. I must be doing something really stupid because I tried the system events. Of course, this .cap has a bunch of other changes where I started fiddling with other settings, but it didn't work even before I tried adjusting extra random stuff.

[url:3a9yr0au]http://www.box.net/shared/girzgz2our[/url:3a9yr0au]
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Post » Sun Jan 03, 2010 10:13 pm

It's not a bug, scidave. If you want to zoom and scroll, you need an area to zoom and scroll into.

If you check "Unbounded scrolling" on the Layout Properties it will work fine. Or you could make your layout larger.
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Post » Mon Jan 04, 2010 1:24 am

[quote="deadeye":2kdpy7p8]I seem to be able to zoom things just fine scidave, but your .cap is missing so I can't see what's up on your end.

And eski, you can create a zoom effect by actually zooming the screen with System events, or you can fake it by scaling sprites. Either way. Perhaps a .cap of the problem you're having would help to fix the issue.[/quote:2kdpy7p8]

When i posted this first I hadnt even started on a .cap because i was just wondering how i would start this.

But i tried here, this .cap shows what i am talking about.
[url:2kdpy7p8]http://internet.is/eski/zooming.cap[/url:2kdpy7p8]

The thing that i am trying to do is like a "woke up in a room" game.
You see a image and from it you can click various places and you zoom and scroll to that place.
I dont know what is the best way of doing this, stacking up lot of sprites top of each other or some other way.
You can see how i did it there, the problem is that i want the scrolling to be in the frame of the layout. You can see when pressing the lightpost that it goes out of the layout and when unticking the "unbound scrolling" then well nothing happens.

So basicly like when the door is pressed i want it to zoom and scroll to the door and then another image is shown which is inside the house.


You could open a new forum just for my questions :oops:

Btw... By any change is someone here from Iceland ? :D
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Post » Mon Jan 04, 2010 2:07 am

[quote="eski":eky7odlh]The thing that i am trying to do is like a "woke up in a room" game.[/quote:eky7odlh]

Wow I'm working on something that will make doing that kind of game a breeze.... but it ain't ready yet :P you might want to keep an eye out for that :D
i'll probably share here when I finish it.
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Post » Mon Jan 04, 2010 2:55 am

[quote="Madster":2242qnd4][quote="eski":2242qnd4]The thing that i am trying to do is like a "woke up in a room" game.[/quote:2242qnd4]

Wow I'm working on something that will make doing that kind of game a breeze.... but it ain't ready yet :P you might want to keep an eye out for that :D
i'll probably share here when I finish it.[/quote:2242qnd4]

really, could you give us a hint and ETA on it ? :wink:
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Post » Mon Jan 04, 2010 7:24 pm

Aren't those escape-the-room games pretty much in 3d? Or rather a 2d overlay on a series of static 3d images?

I remember playing a few that were pre-rendered. The zooming and scrolling was basically a 3d movie render being played. They weren't actually zooming the view, they were showing a rendered image of a zoomed-in view that was separate from the image of the whole room. Likewise, they didn't "scroll," they showed a movie of the camera panning from one point to another. Those movies were made in some other program like Blender or Lightwave or something.

Anyway, those games were made in Flash, which is designed to play sequential frames like a movie. You could do the same in Construct, but you'd have to create your own method of showing those frames. Depending on how big you want your game to be you could be eating up VRAM pretty quick with a lot of fullscreen frames like that.

I'd stick with a more traditional 2d point-and-click adventure style. Without a reliable AVI object this kind of game visual would be difficult to do.
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Post » Mon Jan 04, 2010 9:01 pm

I'm not talking about doing it in 3d. But with 2d images.
For example here is a game that uses (i think) microsoft photosynth to do the zooming and scrolling.
It's really cool and i'm not aiming this high but the zooming and scrolling is what i want.. :D

[url:1io046wp]http://www.gamedesignreviews.com/trauma/[/url:1io046wp]
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