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work it

New releases and general discussions.

Post » Mon Apr 28, 2008 8:55 pm

Hi kids,


http://www.ziddu.com/download.php?uid=a ... iZa6Wlpyn5


I made this in 1 week. Starting from reading tutorials, over grafics, to actual code it.

I suggest one of you kids do the same. With documented events,conditions and actions. Without using Phyton.

So we beginners have a usefull tutorial, instead of the poor shooter tutorial we have now.

Kids its time to stop protecting your knowledge. (Actual reading the forums; it looks like
none of you can actual make something in Construct)

Oh and i dare you to make this in construct. Lets say u can have 2 weeks to do the job ?

Kids, time to talk is over. Time to do something has come.

Succes !!!
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Post » Mon Apr 28, 2008 9:20 pm

This, to clarify for others, is a tetris clone made in game maker. I'm not entirely sure why you feel the need to pose this as a challenge, and I also think you're j0h under a new username, by the way (correct me if I'm wrong but we've only had one previous user with a Belgian IP). I think it's possible, but I'm not sure, you might end up running in to a bug or unimplemented feature that is required, because, and I emphasise, Construct is not yet finished. Also, I don't feel any particular urgency over when Construct will become a viable development platform, it's done when it's done.

I know the ghost shooter tutorial isn't up to date, but why is it poor? Perhaps you could suggest some improvements or point out the places you had difficulty, so I can improve it.
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Post » Mon Apr 28, 2008 9:48 pm

Now we are 3 steps closer.

You dont seem to judge me on my english ne more. Are we trough that now ? geez.
Shame that i had to this to proove that i know what i talk about.

Can we work towards a better construct now ? Your program has much potential.
I said that before (althaught i know even this line is not gonna keep your adepts from writing nasty comments, as u need protection?).

Can we do this step by step ?

Step 1 ....

The layers are such a beautyfull concept. They are the true power of Construct.
They are easy to make and manage.
U can create/spawn instances on a specific layer allready.

Now finish what u started by making the "for each object" loop really usable
make it "for each object on layer(x) "

This solution for many problems is easyer then any other system to pick instances created at run time.

Pick an instance is always difficult to implement.
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Post » Mon Apr 28, 2008 9:55 pm

That's already possible, just use two conditions:

+ For Each Sprite
+ Sprite is on layer X
> Actions...
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Post » Mon Apr 28, 2008 9:56 pm

I don't think you'll find anyone with a red tag criticizing or judging anyone by the way they write; language has nothing to do with concepts and ideas :).

With regard to your 'For each object on layer', you can use 'For each object' coupled with 'Object is on layer'.
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Post » Mon Apr 28, 2008 9:59 pm

Construct is in a public beta. Game maker is not.

When construct is in public beta, I will take you up on your challenge if you want.

Also python is an add on, an extra to expand Constructs capabilities, not a core feature that is required to make a game.

We need some FAQ on those points because a lot of people seem to find it hard to understand. Maybe a "Public Beta" slogan under the logos or something to make it blindingly obvious.

As for your game, it's pretty good but it's a bit ugly. It works well and could be quite fun. It's a good basic game to start from, I can see you're very proud of it so I will leave my comments there.
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Post » Mon Apr 28, 2008 10:22 pm

Not to criticize, but for a week's work that isn't really something to try and throw out as some sort of token of game maker's worth in comparison to Construct. There's no need to throw out things to try and prove how much better Game Maker is than a game creation program that is in beta.
As for your English, I wouldn't be nearly as critical of you if I felt you weren't coming in here and making demands to try and get a game design program proven to you. Obviously for all of us, it has already proven it's worth, and that's why we believe in watching it grow and using it. None of us have made games in it? Well, I see a few in the creations section. But, the fact is that we are helping to find bugs most of the time and helping to see that Construct grows to be as good as the potential presents. Sure, some of us don't put as much time into it, but it is a great tool that will eventually build many games.
If you want to make friends, I would suggest you fix your approach.
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Post » Mon Apr 28, 2008 10:29 pm

funny !

Stay on topic
This is not about game maker

so this works ?

http://www.ziddu.com/download.php?uid=a ... iZa6Wlpyn5

No need to compare game maker with construct.

Well maybe a little, but only on the fact that i was able to create in 1 week, not seen the program before.

so this works ?

http://www.ziddu.com/download.php?uid=a ... iZa6Wlpyn5

lol @ i am proud on it .. its no more then a proove of concept.
I have a full time job kids. FULLtime. lol.

So back to the challenge too.
If u critisize, then make it in construct, and make it better, else i suggest you read and drink coffee.

so this works ?

http://www.ziddu.com/download.php?uid=a ... iZa6Wlpyn5
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Post » Mon Apr 28, 2008 10:31 pm

I bet you 100 I can make a better version of Tetris in Construct in 1 week than you.
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Post » Mon Apr 28, 2008 10:41 pm

also my dear friends (kiss kiss)
2 make it better

Make it. Work in group on it. Share the difficulties. Teach eachother. Work on a project thogheter.

I showed u the game. Thats the challenge. Its easy, basic, no AI, rough but it has the basics.

(still lolling @ proud on it, i am proud on the tv programs i make and thats it .. lol @ proud)

Once you start, you will see that this is the perfect exercise.

What is missing ? What is needed ? Where are the problems ?

Stop acting as kids and really really be a help. I want to construct. Do you ?

And it will not only bring bugs up (since thats what you do), but also bring workflow in the concept,
and concept in the workflow.
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