I have noticed that in construct I cannot really tell how the event system work with multiple instances of the same object. I want to create multiple points and then draw a spline path between them using the spline path plugin, however, when I add a position of a point how does construct know which point if there are multiple instances. Say I've created 10 objects called Point, and I want to use their X and Y positions separately, so I use Point.X and Point.Y, but this errors and I assume it's because there are multiple Points, so there is no definite answer to the query Point.Y. Can this be resolved?
Nothing goes unanswered!