Worldcraft vs proof of concept engine-building?

Discussion and feedback on Construct 2

Post » Sat Jan 31, 2015 12:18 am

Hi all,

On projects that you work on, how do you differentiate between world-building (plotting out the game world and all its contents) and a proof-of-concept engine?

So far I'm keeping them entirely separate -- the former is happening outside of C2 (though I'm not really sure what programs I should be using; Tiled, maybe?), the latter is all within C2. Not sure if I'm "doing it right".
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