Updated .cap download and added .exe download (here
[Fixed] Stairs not able to be half removed to create half functional sets
[Fixed] Walls overwriting non-space tiles on level above
[Fixed] Walls in starting terrain generation loop work correctly now (sometimes the floor-on-wall loop stopped at row 4, fixed)
[Added] Z-levels now kind of display the level below, including player (sort of odd, needs some fixing up)
[Added] Dynamic stairs. Basically they respond to stairs above or below them and change animation correctly. Also eliminates another bug with stairs (jumping over z-levels when moving between a two-way and non-two-way set) that arrived with two-way stairs, as stairs are now one terrain type with multiple animations.
[Added] Z: Jump! Something you never see in roguelikes (it's distinctly unroguelike, I know, but I thought it could be fun)
[Added] Player falls down empty space tiles
[Added] About 34mb more RAM usage (I dunno, it just jumped up from 23mb to 57mb usage last time I ran it and it seems to stay about there - please report on this)
[Added] Clear: Clears current z-level selection to empty space and clears level below to floor (if it's a wall, otherwise unaffected)
[Changed] Camera follows player up/down z levels only if player is on same z-level at the time
[Changed] Q -> Shift for climbing stairs (Shift+Up/Down Arrow)
I'm enjoying this. Don't fall down any holes now!
Now experimenting with: Array Save/Loading and things like that. If these features work, I'll make map export/import soon