Worms (WIP)

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Post » Fri Aug 24, 2012 12:53 pm

Working on a Worms clone.


Problem that need to be solved:

Movement... Neither Platform nor Physics Movement works great...

Physics lets the Worm roll to much (I have tried with Squares as well)

Platform gets stuck way to much.


Would be great to find something in between... Perhaps I have to the movement more manually with some math... But then I might as well use Rojohounds Idea and use an Array to simulate Per Pixel Detection.


Anyhow.. Feel free to give feedback! And if you got some Ideas.. Give me!

Update:
Added a Physics/Platform Ball
------------->Game <---Schoening2012-08-24 13:10:21
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Post » Fri Aug 24, 2012 1:17 pm

Looks great! How did you get that dynamic terrain?
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Post » Fri Aug 24, 2012 1:45 pm

I cheat :p

Terrain is the Canvas Plugin.

Create object (cos(Var)*Var2)
add to Var
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Post » Fri Aug 24, 2012 3:41 pm

Uhm.. I mean I basically Create a circular wall of small objects arround the removed area
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Post » Fri Aug 24, 2012 4:19 pm

Interesting. Sounds hard on performance...sqiddster2012-08-24 16:19:50
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Post » Fri Aug 24, 2012 4:21 pm

Hehe.. Yeah Still working on it. I cant do a 1x1 sprite. Working with small holes. But I think I just got a great Idea that will make it way more Worms like :)
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Post » Fri Aug 24, 2012 4:22 pm

Btw Scirra.. Allow the Canvas plugin in the Arcade ! :)
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Post » Fri Aug 24, 2012 4:44 pm

They said they are working on something in the 'medium term' to allow some of the more popular custom plugins on the arcade.

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