worth paying for construct 2?

Discussion and feedback on Construct 2

Post » Mon Jan 14, 2013 11:18 am

Hello, I have doubts about what it offers personal edition or bussines editio, these questions are a novice.

1. I can see my game on my iphone before publishing? I've seen some tutorial on wifi, but I have no wifi: (

2. I can publish an application on appstore without a mac?

3. I've seen the tutorial screen resolution, but I have not clear, someone I can explain better? : D

4. In GameSalad more such services are not as iAds Construct 2, App Monetization, GameCenter if I buy the paid version, I can do this also?

GameSalad is more professional to Construct 2?

It's all so hard and over without knowing English, do not know if it's worth: (
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Post » Mon Jan 14, 2013 11:26 am

1. Yes, preview over wifi is just a convenience feature.

2. No, but that has nothing to do with C2, it's Apple's policy.

3. I don't know what you are asking. C2 can support multiple screen resolutions.

4. I haven't played around with this a lot, but I think phonegap or appmobi have some of these features.

I have not used GameSalad but from what I have heard you do not get near the freedom you get in C2.
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Post » Mon Jan 14, 2013 11:58 am

I'm prett sure you just need macincloud, not an actual Mac.
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Post » Mon Jan 14, 2013 12:48 pm

I meant if for all devices (ipad, iphone5 ..) can see it well, my images have to be as large as possible, and then if it is below the screen shrinks himself

to start making the game that put size?
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Post » Mon Jan 14, 2013 1:55 pm

It is 100% worth it. You wont find an easier engine to get your game realized.
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Post » Mon Jan 14, 2013 2:03 pm

Construct2 is the easiest and most powerful editor of its kind. Its fun to use too.
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Post » Mon Jan 14, 2013 2:49 pm

[QUOTE=KSLR] Construct2 is the easiest and most powerful editor of its kind. Its fun to use too. [/QUOTE]
You're right, I've tried several and this has been the easiest, but it has little support.
Few people here have their game in appstore.
No forum where you can discuss how to market your game for example.

about the size of the screen that I put up, it is as I say?cesarzevil2013-01-14 14:53:07
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Post » Mon Jan 14, 2013 3:47 pm

@cesarzevil - using 'Letterbox scale' mode is usually enough to scale any size game to any size screen, although you should try to target a common aspect ratio like 4:3 or 16:9.
Scirra Founder
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Post » Mon Jan 14, 2013 3:51 pm

Construct is the best value for the price out of any of the engines out there. The ease of use and the power of what you can do with it doesn't compare. Ashley and the rest of the Scirra team are super awesome and always on the forums answering questions and providing support unlike other companies. Best investment i've ever made.
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Post » Tue Jan 15, 2013 6:51 am

to be honest, if i'm in your place i would buy Construct 2 instantly for HTML5 and web games development as a main focus, beside that the mobile apps development within HTML5 still improving but not the best with wrapped apps yet, and this not scirra fault or even html5 fault, but the mobile manufacture them self, they still didn't enable webgl for their browsers.

and regarding gamesalad, i guess for mac users is a good choice, but if it's follow years subscription system, than i won't waste my time with it, i already quit stencyl with the same reason, but for native support, i guess gamemaker: studio as repleacment worth it in every penny ;).
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