Would it be possible to implement this into construct?

Discussion and feedback on Construct 2

Post » Fri Mar 06, 2015 10:50 pm

Hi , i am complete noob of how the engine works and such, but i found a website with some nice content.

http://greweb.me/2012/05/illuminated-js-2d-lights-and-shadows-rendering-engine-for-html5-applications/

is it possible to have something like this in construct? thanks

Also this link is the editor in action

http://gre.github.io/illuminated.js

also with particles

http://greweb.me/illuminated.js/parcycle/
B
11
S
3
G
1
Posts: 414
Reputation: 1,772

Post » Fri Mar 06, 2015 11:04 pm

Construct is already capable of casting shadows. Take a look at the manual:
https://www.scirra.com/manual/178/shadow-light
B
38
S
12
G
11
Posts: 331
Reputation: 7,712

Post » Sat Mar 07, 2015 5:09 am

@FragFather , the examples above however are on a different level. Also, The light-shadow system as it is now can't really support more than one light sources without artifacts.
composer - multimedia artist
www.eli0s.com/en/
B
63
S
26
G
4
Posts: 1,145
Reputation: 9,517

Post » Sat Mar 07, 2015 7:12 am

@eli0s

I see your point. Thank you.
B
38
S
12
G
11
Posts: 331
Reputation: 7,712

Post » Wed Nov 04, 2015 7:31 pm

Another interesting thing about Illuminated.js is that it can work in Canvas2D as well as WebGL. Just a little note.
B
6
S
1
Posts: 26
Reputation: 470

Post » Wed Nov 04, 2015 10:39 pm

This is far superior to the shadow-light system that c2 carries. Unfortunately, with the c3 distraction still under full steam, I doubt this will be implemented as an official plugin.... :/
B
68
S
17
G
65
Posts: 2,182
Reputation: 41,304

Post » Thu Nov 05, 2015 12:13 am

Looking good, wouldn't mind seeing this ported to Construct 2:)
B
31
S
9
G
4
Posts: 131
Reputation: 4,321


Return to Construct 2 General

Who is online

Users browsing this forum: No registered users and 9 guests