Would Like Some Team-mates!

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Post » Sat Jan 12, 2008 5:02 am

Hi there!

I've allways wondered why indy-gamers don't cooperate more then they do. I mean, creating a game is a huge amount of work, and for a good game you need many innovative ideas, clever ways to code your ideas, and an artistic talent to make the game look good.
Not too many people got all that. With a team of three or four persons you could create a game in a third of the time it would take to create the game by yourself. Not only that. The game would be of much higher quality because everyone is doing what they are best at, and you would have three diffrent people to find bugs, coming up with new ideas and finding thigs that might be annoying in the game.

Now this is the case.

Now this is the case.
I've had the big game fever (http://www.create-games.com/article.asp?id=1760) for a few years now, but it's got better and better. What i've done now, is that i've gathered all the best ideas from my abandoned games, and written them down in a word document. The result is a five page long description of a game that, if it was created, would be one of the most innovative and complex indy games ever. I realized i won't be able to create it myself, but as a teamwork project it wouldn't be too overwhelming. Also, I was just about to start when i discovered construct, which made things a lot easier.

So the big question is; Would someone be intrested in working on a team project? I've got some people to help me allready, but you are the only ones who knows construct.

If you are intrested; tell me, and i'll send you the plans for the game!

Jonatan
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Post » Sat Jan 12, 2008 12:38 pm

I think a lot of indie developers work alone because they want complete control over their projects. If they're like me, they've had problems with the whole design-by-committee model. Too many cooks spoiling the soup and such. Not to mention people want to make their own ideas come to life, not necessarily someone else's.

If I found a project I was seriously interested in, and I didn't already have projects of my own brewing, I might consider working with a small group of people who have well-defined roles. This would mean that a sprite maker is a sprite maker, a coder is a coder, a music person makes music, and they don't try to interfere with each other too much. All the team efforts I've ever been a part of were total chaos with people trying to take on ten different roles at once, and no one could agree on anything.

Regardless, I do have projects of my own going right now, and it's hard enough to find the time for those, let alone a collaborative endeavor. Good luck finding people, though.
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Post » Sun Jan 13, 2008 12:20 am

i can't commit myself to your project but i'm definitely willing to help out from time to time, i'll just need to know what you're trying to accomplish and i'll see what i can do.
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Post » Sun Jan 13, 2008 6:17 am

Nice! if you give me your Email, I'll send you the plans for the game.
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Post » Sun Jan 13, 2008 9:55 pm

This isn't bashing you specifically, or anyone really, but a pet peeve of mine is someone with a "great idea" for a game, but not willing to learn how to make it on their own: so they gather team members to make their game for them, in the meantime playing inexperienced director. Is somewhat sad, mostly humorous.

I am "just an artist," but know a hell of a lot more than these random 14-year-old dreamers know about all areas of game developmentand I'm not out looking for coders to make real my incredible game idea. My best suggestion to anyone excited about games is to read, read, read everything that persons in the industry have to say, read blogs on projects, absorb as much information as possible, and then consider your ideas. Plan it in excruciating detail.

It's just, not everyone seems so willing to gain an understanding of the process and demands (as well as compromises) before diving in. Pardon my unnecessary ranting, but. I mean, I suck at programming, but enjoy figuring it out to pull my own story and art together. The creation process becomes a hobby, not a chore or means to craft some game I myself wish to play: it is a game I intend to create and share.
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Post » Sun Jan 13, 2008 11:31 pm

all things are circumstantial and unlike most random 14-year-old dreamers, attan has already specified that he has documented a game proposal. some dreamers are willing to make full-time commitments to projects while others aren't but one can never know for sure until the end but that same process, whether completed or not, will help them learn so even if the dreamer is inexperienced, doing just about anything will definitely provide them some experience. everyone's gotta start somewhere! =P
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Post » Mon Jan 14, 2008 12:12 am

[quote="vinny":1flh98xg]some dreamers are willing to make full-time commitments to projects while others aren't but one can never know for sure until the end but that same process, whether completed or not, will help them learn so even if the dreamer is inexperienced, doing just about anything will definitely provide them some experience.[/quote:1flh98xg]

This is another reason I am hesitant to get into projects with people. I wouldn't want to work with someone who doesn't already have a body of their own work to show. Working with an inexperienced dreamer is a risk. You risk wasting time and effort on something that may never be finished.

As it stands, I myself am just an inexperienced dreamer. I've never completed a single one of my game projects. I don't even know if I'm capable of completing one, and I won't know until that magical day that I do. Until then I wouldn't expect anyone to want to work with me either.
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Post » Mon Jan 14, 2008 12:51 am

Yeah, i understand what you mean. :roll:

It's not that i don't know how to code it. Before i wrote an idea down, i thought about if it was possible to make or not. And i DONT want you to make the game for me! I love creating games, and i really look forward to doing this, but since it's such an extensive project it would take too much time to do it on my own. Please don't missunderstand me. I'm not trying to use you.

I think you would understand better if you read the plans, But trust me. I'm serious about this, and it's not something that just came to my head. I've been planning on this for a long time.

One more thing that makes me believe that this game will be completed is that i've allready got people to help me. About a year ago i joined Silvernova, doing the music for jamies revenge, and they will help me out with things, and two other persons eccept them have promised to help me. I just thought it would be nice with someone who knows construct allready.

I sent you the plans vinny! Thank you for not being so grumpy :wink:
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Post » Mon Jan 14, 2008 12:51 am

well, if you don't start, you'll never finish! :P better to actually have something than nothing, don't you think?
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Post » Mon Jan 14, 2008 1:02 am

Yeah, and even if we don't finnish the game, we get a lot out of the trip! :P But i really think (and hope) this will be finnished.

Edit: there you go! I forgot to klick the "send" button in Gmail.
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