Would love feedback on this control scheme

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Post » Thu Jan 29, 2015 3:31 am

http://www.kurie.us/Games/PrototypeB/

I'm starting work on a new game. One of the many design decisions I am figuring out is the control scheme. I'm weighing the idea of a twin joystick design for a side scrolling shooter. I threw together a quick prototype game today. I'd love some feedback on the control scheme. It built around the game pad with fallback controls to the keyboard/mouse.
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Post » Thu Jan 29, 2015 3:39 am

Just tried it with a gamepad. Works good but I would include it to fire on the A button and offer the left pad for direction as alternate control options. But that's just me. Offering both let's the player choose.
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Post » Thu Jan 29, 2015 2:57 pm

It's a bit hard to play with a gamepad because of the 8-directional movement. A lot of time I want to go left but the game register it as up-left because I angle the stick just a little bit to much up. It would be nice if the control allowed you to move in any angle instead of locking you to 45 degrees interval.
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Post » Thu Jan 29, 2015 3:17 pm

Tried with mouse and keyboard, since it's all I have here. Seems like fairly standard twin stick shooter fare, but the movement of the ship seems lacking a little - there's no inertia, it just stops and goes which feels a little weird (or perhaps it's a little slow for such direct controls).

Also, this has nothing to do with the controls, but top-down graphics on a sideways scroller just feel REALLY weird.
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Post » Thu Jan 29, 2015 4:57 pm

I tried it with the gamepad and it feels completely natural to me.
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Post » Thu Jan 29, 2015 9:47 pm

I really appreciate the feedback. I've got some things to consider. This game is a test run for some things. The feedback is immensely useful though and gave more more things to consider then I thought.
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Post » Thu Jan 29, 2015 10:13 pm

Hey mepis,

Looking good. Just gave it a quick try, the control scheme was alright (keyboard + mouse). I have to agree with Somebody through on the top down side scrolling. It would feel nicer if it was all side view.
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Post » Fri Jan 30, 2015 6:31 pm

That helps a lot! This is only a concept demo for a different game on working on. I was planning on using top-down graphics for that game as well though. I know to take a different route with that now.
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Post » Tue Feb 03, 2015 12:32 am

With keyboard it is terrible. Return for start. Space to shoot instead of mouseclick?

You should overwork your player design. Something with turret like my hovertank.
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Background scrolling is to fast.
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Post » Tue Feb 03, 2015 3:51 am

@JamesXXXYZ I agree. The mouse button would have been a better choice but I built this prototype on my laptop. The mouse buttons is more difficult to press and move the mouse pointer. I only built this to test the mechanic and see how it feels. It's a test for another game I'm designing. I'm trying a few different mechanics and wanted to get some feedback on the appeal of the twin stick control scheme. So far everyone has given me really valuable input and I really appreciate it.
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