Would you be interested in buying one of these courses?

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Post » Thu Aug 28, 2014 12:15 am

Hey all. I'm thinking of writing a course or two to help out game devs and sell them on the Scirra store, but I wanted to see if there was anyone interested in what I have to offer first. All I need you to do is tell me if you'd be interested in purchasing any of the course ideas below:

1) Game Theme Series - Designed to crush "designer's block", this series of courses will provide you with unique "game theme" ideas to make your platformer/shooter/etc unique from all the other games out there. Also includes training on how to tweak the theme ideas to make them your own.

2) Blogging Success Courses - A series of courses that cover a wide range of topics, including content ideas (ensure you never struggle with writer's block and can always craft blog posts that get a strong response from your fans) blog promotion (you'd like your blog to have lots of readers and stuff, right?), and blogging challenges (such as getting a blog designed to sell your games up and running in 7 days or less).

3) General Game Promotion Courses - Most of the game promotion advice I see online involves PR of some sort, which is fine, except there are a lot of other ways you could promote your game, such as social media (you can promote your social media accounts with less than 30 minutes of work per day, and without spending a dime on advertising), "Unconventional" PR (not gonna lie, most people do it wrong, and there's a much better/easier way of getting PR for your game), and countless others.

That's about it off the top of my head. If any of those things look interesting to you, or if there's a course you'd like to see made, let me know. :)

Looking forward to hearing your thoughts.
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Post » Fri Aug 29, 2014 6:00 am

I think number 3 is the best, but 2 would probably sell the most. I'll try and explain my reasoning:

1. This one is like trying to teach creativity, it's tricky and might leave people feeling like nothing they do is creative if they don't think the same as the course. The advice for this would probably be to just play games you like and try out replicating mechanics from them and mixing stuff together until you get something you're interested in playing.

2. This one will probably sell well, because people know blogs are generally free and want to build a "huge audience!" out of their excitement. However, it's hard to guarantee that someone won't struggle with writers block because that's again promising to teach creativity, so maybe instead just give an outline of previous successful blogs that led to games getting noticed and sold recently.

3. This one might be the most useful, especially if it covers things to avoid like spam bots and general spamming of your game and #hashtags.

Maybe combine all three into one single course to make a decent pdf worth of content, and sometimes knowing what not to do is more useful than a formula that tries to tell everyone to do the same thing.

With the right research/case studies based on existing games that both were big hits and massive flops, you could make a really helpful guide/course! :)
"Construct 4 lets YOU make advanced games! (but not play them)" Construct Classic - Examples Kit Dropbox is a pile of trash and if you need my old files PM me! :)
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Post » Fri Aug 29, 2014 10:10 pm

Hey @JayJay, thanks for your response. :)

1) Actually, this wouldn't be a "how to be creative" course. It would be a list of unique ideas for game themes that haven't been done a million times already, plus some extra advice on how to remix the ideas to make them a bit more unique. Basically, just a way to get a running start when you want to make a game that isn't totally generic.

2) It's actually pretty easy to guarantee that someone will never struggle with writer's block with the way I have this structured. And it isn't really teaching "creativity" per se, although that would be pretty easy to teach too. Giving a list of successful game blogs is a good idea though.

3) LOL! I would never advise someone to spam their game anywhere.

I don't like the idea of combining all 3 into a single PDF, as that would be a LOT of information, and could lead to some confusion. I prefer focusing on "one problem one solution" kind of guides, which provide a better kind of focus.

Thanks again for your feedback. :D
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Post » Sun Aug 31, 2014 5:46 am

Ah that sounds very good then! Yeah, in that case I would say keep them as separate documents :)
"Construct 4 lets YOU make advanced games! (but not play them)" Construct Classic - Examples Kit Dropbox is a pile of trash and if you need my old files PM me! :)
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