Wow - 2d graphics with 3D lighting, depth info, etc

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Post » Thu Jan 07, 2010 1:25 am

Check this out - and watch the whole thing! http://www.youtube.com/watch?v=-Q6ISVaM5Ww

I doubt this could be done in construct at the moment - but man do I want to make something like it!

What would construct 2 need to be able to make pseudo-3D scenes like these?
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Post » Thu Jan 07, 2010 2:36 am

That is way cool. Very clever use of normal and heightmaps. I've never seen anything quite like this, it's really a good idea. It's like a whole new direction for 2D gaming.
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Post » Thu Jan 07, 2010 10:09 am

Looks very nice - it's basically a 2D image with a heightmap and a clever lighting shader. I think that might be possible in Construct, either with the existing shaders or if a new one was written.
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Post » Thu Jan 07, 2010 10:45 am

Wow... AMAZING WORK!

This one is very good also (it's a newer update on the project):
http://www.youtube.com/watch?v=vtYvNEmmHXE

So cool how he manages to add different weathers with only shaders, lighting and coordinates interpretation. I mean, no texture transformation! 8)
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Post » Thu Jan 07, 2010 11:07 am

[quote="gammabeam":347pii7g]This one is very good also (it's a newer update on the project):
http://www.youtube.com/watch?v=vtYvNEmmHXE

So cool how he manages to add different weathers with only shaders[/quote:347pii7g]

That snow is crazy impressive to look at, but if you think about it it would actually be pretty simple to do... it's basically just a noise shader that uses the normals as a mask. Really neat stuff. Hell, you couldn't even do snow that good looking in real 3D without a crazy amount of work.
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Post » Thu Jan 07, 2010 11:17 am

[quote="deadeye":2dmzyga9][quote="gammabeam":2dmzyga9]This one is very good also (it's a newer update on the project):
http://www.youtube.com/watch?v=vtYvNEmmHXE

So cool how he manages to add different weathers with only shaders[/quote:2dmzyga9]

That snow is crazy impressive to look at, but if you think about it it would actually be pretty simple to do... it's basically just a noise shader that uses the normals as a mask. Really neat stuff. Hell, you couldn't even do snow that good looking in real 3D without a crazy amount of work.[/quote:2dmzyga9]

Yeah! It's very easy to understand how it's done, but I'm still impressed by the way it looked so beautiful. It's one of those "I can't believe I didn't think about that!"...
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Post » Thu Jan 07, 2010 11:34 am

Holy cock this looks amazing reminds me a lot of old good Commandos 2 (anyone know?) though a bit more better looking :P I have to say i'm really amazed and i'm pretty sure that it could be done in Construct but it would need master constructor and a hella lot of work
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Post » Thu Jan 07, 2010 11:47 am

I don't think you could get those kind of 3D effects without changing the rendering engine. They're rendering sections of objects based on normal and heightmaps rather than whole sprites, that's how the intersect stuff works.

You could do some of the lighting and the snow effect in Construct, though.
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Post » Thu Jan 07, 2010 12:34 pm

I reckon that could be done in Construct.

http://dl.dropbox.com/u/939828/2.5D.PNG

All you need to do is have a canvas which has the normal map on it. And then make a special shader that is a variation of the bump map shader that accounts for the heightmap. The heightmap would need to be accessed from the zbuffer. And with another shader it might be possible to render a sprite into the zbuffer. Naturally I'm looking into all this right now because that video is so friggin awesome. I just need someone to render me a 3d scene like in the picture above.
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Post » Thu Jan 07, 2010 12:44 pm

[quote="David":1aopwrg8]I reckon that could be done in Construct.

http://dl.dropbox.com/u/939828/2.5D.PNG

All you need to do is have a canvas which has the normal map on it. And then make a special shader that is a variation of the bump map shader that accounts for the heightmap. The heightmap would need to be accessed from the zbuffer. And with another shader it might be possible to render a sprite into the zbuffer. Naturally I'm looking into all this right now because that video is so friggin awesome. I just need someone to render me a 3d scene like in the picture above.[/quote:1aopwrg8]


Get on chat :P
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