http://dl.dropbox.com/u/939828/light3.exe
Had a go at making a shader which is a modification of the bump map shader (one that supports an alpha channel that represents the heightmap). Its hell tricky to use though. Basically you need to determine how high white is to be able to get the pixels. Oh and making 3dsmax or whatever your using rendering everything correctly is also a headache...
Anyway I understand the technique...its just getting the shader perfected.[/quote:3syudvyz]
Holy.. Damn! Works great too! I gotta find excuses to use this now

[quote="David":3syudvyz]Yep haha. Also just wrote a shader for ambient occlusion for lucid


edit: http://www.gamasutra.com/features/20030 ... l_03.shtml
aha![/quote:3syudvyz]
Haha, I saw that in chat (just woke up, sorry I suddenly got so quiet earlier lol), guess lucid spotted madster and I's SSAO discussion on the forum, I posted that page he showed you when I was trying to prove it could be done and was being an ass and not giving up, hehe.