Writing about game design

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Post » Fri May 13, 2016 1:35 pm

Good morning,

I have been using Construct 2 for three years and I am writing a blog about common game design themes I notice on game dev forums and groups. I really want this to have some value to people, so if you have time please let me know if they are any good, interesting, or have the potential to become articles. Or what you would change about them.


First post is about having a Vision for your project.
Video games in particular are notoriously long projects and it can be difficult to know when to deviate from your path or stick to it. Many developers consider the essence or vision of their project to be: what experience do I want the player to have?
http://www.tigercrabstudios.com/2016/05/game-design-flow.html

Second post is about game design flow.
Mechanics > Theme > Setting > Story
http://www.tigercrabstudios.com/2016/05/maintaining-vision.html

Thank you for your time!
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Post » Fri May 13, 2016 4:30 pm

Added to my daily RSS collection. Time will tell.
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Post » Mon May 16, 2016 1:38 pm

Thank you 99.
Here is a new post about creativity and originality.
Embrace your influences- you do not have to create something out of nothing to make an enjoyable experience.

http://www.tigercrabstudios.com/2016/05/creativity-and-originality.html

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Post » Fri May 20, 2016 1:35 pm

That is an interesting trend. I could certainly write about time-management in some interesting ways. But there is not yet much I can do for people who have a sense of entitlement or are not familiar with give-and-take. I will ponder it though.

In the mean time I wrote this piece about sharing work and how to do it with confidence and more effectiveness. Enjoy!

http://www.tigercrabstudios.com/2016/05/transparency-openness-and-sharing.html

How and When to Share: "The internet can also be a cruel and mean place, and so by clearly stating that you intention is, for example, to start a conversation and not for critical feedback, it takes a little power away from the trolls."
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Post » Fri May 27, 2016 8:29 pm

New articles on game development, I hope someone finds them useful.

5. Motivation, Energy and Focus: "Stay true to the spark that lit the fire that started the engine. (A steam engine... a fire in any other kind of engine is no good)."

6. Having one purpose to your project: "Stay true to the spark that lit the fire that started the engine. (A steam engine... a fire in any other kind of engine is no good)."
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