wrong layer blend mode on iOS with appMobi compile

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Post » Fri Sep 28, 2012 9:40 am

I've recently launched my first app on Android and iOS through appMobi.

Strangely the layer blend mode seems to be wrong on iOS, while on all browsers and Android and the appMobi emulator, it seems okay.

On the iOS is seems an addPin occurs when changing the opacity settings. When the opacity is 0, you're still able to see the sprites/layer in a "ghost" form (extra brightness on layer below).

I exported the iOS-app with DirectCanvas for appMobi.
Using C2 103.2 64-bit.

ps. the iOS app crashes on the iPad1 and iPhone 3GS. iPad3 and iPhone4 no crash.

Please help! If dev needs more info, please let me know.
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Post » Mon Oct 01, 2012 2:33 pm

Please report directCanvas bugs to appMobi. It's not made by us so we can't fix bugs in it.
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