Wrong picks on collision with family with container

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Post » Sun Mar 18, 2018 11:32 am

Problem Description
When the family member has container, it's unable to correct pick the other sprite in container in the event of collision.

Attach a Capx
[urlhttps://www.dropbox.com/s/872dv4mew9zs6pn/familycontainerCollision-bug.capx?dl=0][/url]

Description of Capx
When "attakcolor" family collides with "tower" family ,change size and color of the tower and it's container's sprite.See the image.
Image
Steps to Reproduce Bug
Only the last individual one in family members is correct pick. Even after time passing or repeating collide, it never correct pick in others.
Image
Observed Result
See above image.
Expected Result
Only when add "wait 0 " action after the creation of "tower" family members or
separate add " pick all " for individually family member, then it could correct pick in the following events.
Image
Image
Affected Browsers
  • Chrome: (YES)
  • FireFox: (Unknown)
  • Internet Explorer: (Unknown)

Operating System and Service Pack
Win 7 Home edition ,SP1

Construct 2 Version ID
R255
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Post » Sun Mar 18, 2018 12:43 pm

Here is a much smaller and clearer capx demonstrating this problem:
https://www.dropbox.com/s/017qy6lc3alz9 ... .capx?dl=0

Blue sprites are not "pickable" for several seconds after they have been created.
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Post » Tue Mar 20, 2018 7:53 am

dop2000 wrote:Here is a much smaller and clearer capx demonstrating this problem:
https://www.dropbox.com/s/017qy6lc3alz9 ... .capx?dl=0

Blue sprites are not "pickable" for several seconds after they have been created.

Just out of curiosity about blue sprites, and why they are not pickable any ideas as to why that may be? ;)
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